03-31-2014, 11:24 AM
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I make Source maps.
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03-31-2014, 11:24 AM
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03-31-2014, 01:27 PM
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Looks nice dude and good look on your project.
03-31-2014, 04:59 PM
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I have seen alot of servers using ttt_skyscraper
Nil Satis Nisi Optimum
03-31-2014, 05:10 PM
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You should look into mapping for FL.
03-31-2014, 08:41 PM
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SHOULD HE?
ye
03-31-2014, 08:54 PM
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03-31-2014, 09:37 PM
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(03-31-2014, 08:54 PM)TC224 Wrote:(03-31-2014, 05:10 PM)Doomdude1 Wrote: You should look into mapping for FL. It wasn't a request. Get to work, slave. Kidding, but I'm sure the community would appreciate it. I could help in ways if you'd like.
03-31-2014, 09:59 PM
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(03-31-2014, 08:54 PM)TC224 Wrote:(03-31-2014, 05:10 PM)Doomdude1 Wrote: You should look into mapping for FL. It is, but judging from the photos you have the skill to start trying. RP maps are usually projects which may last months, depending on the time you put in, but you can create something awesome and unique which would stick for a long, long time.
04-01-2014, 01:36 PM
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If you do start looking into RP maps... I'd suggest you map in 1/4 scale . That way the player can be resized and the map becomes bigger
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04-01-2014, 02:21 PM
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(03-31-2014, 09:59 PM)Doomdude1 Wrote:Mapping takes a while, when you first get the basics in, making stuff is not that hard anymore. But the patience you need to make a map, specially something to hold 50 players on is a lot.(03-31-2014, 08:54 PM)TC224 Wrote:(03-31-2014, 05:10 PM)Doomdude1 Wrote: You should look into mapping for FL. These are very good maps though, I like them! Systems with low or shallow player-to-player interaction erode the social dynamics that keeps FL interesting.
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