Rules | ||||
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1 | 1 | General Server Rules | 1.1 | The use of cheats, exploiting bugs, circumventing bans, advertising other servers, abusing hr approval or any other disruptive, malicious behaviour is strictly forbidden. Common sense applies. |
1 | 2 | General Server Rules | 1.2 | The act of scamming is strictly forbidden, this is intentionally tricking players into giving you items/money with the belief that they’ll get something in return. Loans may not fall under scamming if given out without care or without colleterial in case of non-payment, refunds will only be given where there is clear evidence of malice. |
1 | 3 | General Server Rules | 1.3 | All interaction while on our services must be in English, this covers both IC and OOC while on our services. |
1 | 4 | General Server Rules | 1.4 | You should only use chat and your microphone sensibly. Do not spam or micspam. Make sure your microphone volume is reasonable. Do not play music and/or sound effects outside of private areas or roleplays which require them. Ask an admin for permission if you are unsure. |
1 | 5 | General Server Rules | 1.5 | You cannot be discriminatory out of character in any form, doing so will result in a harsh punishment. Ethnic slurs and similar are zero tolerance regardless of context. |
2 | 1 | General Roleplay Rules | 2.1 | Do not intentionally avoid any RP situation, such as by disconnecting or killing yourself. |
2 | 2 | General Roleplay Rules | 2.2 | Roleplay should always be followed over rule-play. You should continue with an RP to the best of your ability unless it will cause you to also break a rule. |
2 | 3 | General Roleplay Rules | 2.3 | Sensitive roleplay (such as extremist and bomb RPs) should have permission from staff before being done. Some sensitive roleplay (such as all sexual RP and racism) is never allowed. Always ask an admin if you think what you’re doing may count as sensitive roleplay. |
2 | 4 | General Roleplay Rules | 2.4 | Metagaming is not allowed, this is using information gained via OOC means for an IC advantage. For example, the following will count as metagaming:
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2 | 5 | General Roleplay Rules | 2.5 | Powergaming is not allowed, this is attempting to force a situation without the means to do so. For example, '/me breaks the handcuffs and escapes.' is powergaming due to it forcing a situation which you can not realistically do. Self-supply (switching to several jobs to buy yourself items without intent to sell them to other players) also counts as powergaming. |
2 | 6 | General Roleplay Rules | 2.6 | If you wish to roleplay as something considered inhuman then it must require admin permission. By default you are a functional member of society. |
2 | 7 | General Roleplay Rules | 2.7 | The rules of any gambling/casino game must be explained clearly to all involved before they start playing. You may only use in-game features such as |
2 | 8 | General Roleplay Rules | 2.8 | You must follow NLR (New Life Rule). NLR applies for 10 minutes after death. Once you die:
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2 | 9 | General Roleplay Rules | 2.9 | Your character description must be realistic, it should only describe what someone can see when they look at you. Your character name must also be realistic, with both a first name and surname. You may use a nickname which can be placed with quotation marks in the middle. An exception for this is during an event or with admin permission where not doing so will add to roleplay. |
3 | 1 | Building Rules | 3.1 | Props should only be used realistically where they enhance any ongoing roleplay in areas which you own. If you wish to build in public or areas you do not own, ask an admin or the owner of the property (the president being the owner of Government Buildings). You should not use your physgun or tools while not building. |
3 | 2 | Building Rules | 3.2 | You should not use tools or props to modify, create or add to vehicles without prior admin approval. An exception to this is if a gameplay mechanic allows you to do so (such as being a mechanic with required hours or having a trailer), in these cases it must still be realistic. |
3 | 3 | Building Rules | 3.3 | All bases and structures should be grounded in reality. They all must look semi-realistic to the CityRP setting the server is set in. This means that you may not use unrealistic props, textures or colours inside a structure. |
3 | 4 | Building Rules | 3.4 | All buildings (including free-standing bases) within the city are forbidden from exclusively being used for criminal basing by default. You also may not base at any structure which contains a vital gamemode feature such as repair boxes, gas stations and parking spots. Locations which would be unrealistic for criminals to be located in are also banned, such as hospitals and fire stations. Exceptions to the above are the following buildings (you may base in these buildings) if applicable on the current map: Apartments, Slums, Oceanview Apartments, Bluefin Suites |
3 | 5 | Building Rules | 3.5 | All structures and props on a road should be rammable by vehicles. You may block off some entrances with frozen props if there is an alternate, close route that does not add too much additional time to a journey and only if you own that entire area. At least one entrance still must be rammable if it is a road. |
3 | 6 | Building Rules | 3.6 | Doomforts are not allowed, these are defined as a structure without a realistic chance of victory for attackers. Please see the explanation for doomforting for more information. |
4 | 2 | Combat Rules | 4.2 | You may only engage in combat if your job would realistically do so (such as Rebels and Police Officers). You may also only seek out combat if your job would realistically do so (this refers to raiding). Ask an admin if you are unsure, they may override this if there is enough roleplay. You do not need to set your job to 'Criminal' or otherwise to be able to equip a weapon, you can be 'Unemployed' The following may not engage in combat in any situation:
The following may not seek out combat that is not self defence:
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4 | 3 | Combat Rules | 4.3 | Do not shoot up/down elevator shafts. However, ladders are perfectly fine to attack people on, as it is an exposed area. |
4 | 4 | Combat Rules | 4.4 | Do not engage in combat while on a rooftop, this is due to most giving an unfair advantage. You may go onto rooftops for passive purposes. An exception to this rule may be during events. |
4 | 1 | Combat Rules | 4.1 | Do not harm or kill people randomly (RDM). You must ensure you have a valid roleplay reason for committing such an action and that it is a reasonable response to all RP leading up to it. There should also always be roleplay leading up to any harm or kill. You should only ever kill someone as a last resort. Always contact an admin if you’re unsure. Some common examples are the following: Example of valid reasons for killing/harming someone:
Examples of invalid reasons for killing/harming someone:
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4 | 5 | Combat Rules | 4.5 | You must follow FearRP. This is simulating being afraid for your life and the life of others in a situation which would realistically require it in the real world as an average person of your job. Actions you take must reflect this where possible. FearRP is initiated in the following situations:
FearRP still continues even if the initiator has to swap from a weapon in order to fulfil a gameplay mechanic such as to handcuff or tie you up. FearRP may not apply in some reasonable situations, such as:
The following common situations would not be allowed under FearRP:
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5 | 1 | Government Rules | 5.1 | Once you become President, you must wait at least 15 minutes before becoming a Dictator. A dictator is defined as having taxes over 20% or having raidable laws that violate or impact the protected characteristics. You should never ban unrealistic things, even as a dictator. You also can’t order executions for minor crimes such as petty crimes. |
5 | 2 | Government Rules | 5.2 | As a President, you are a very important person and therefore your life is of high priority, you may only leave the Nexus without security if you are not a Dictator |
5 | 3 | Government Rules | 5.3 | You should not warrant or arrest people without a valid roleplay reason, even if you are corrupt. You should never lie in warrants to avoid random arrests. |
5 | 4 | Government Rules | 5.4 | Do not randomly search a property; you must have probable cause and have a warrant issued for that property. You can not search without a warrant unless there is an immediate risk to life or if a dangerous suspect just retreated into a property. Some examples of valid reasons to search a property with a warrant:
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5 | 5 | Government Rules | 5.5 | As a government employee or worker, you should avoid breaking laws where possible. An exception is that corrupt officials may break minor laws, such as accepting bribes. |
5 | 6 | Government Rules | 5.6 | Fines and tickets given can not exceed $2000. Licences may also not exceed this unless the business is a casino or has gambling infrastructure. In this case, the maximum a licence can be is $25,000. A licence should be recorded in the laws alongside the time it was given. A licence must last for the duration of an RP, even if there is a new president. |
5 | 7 | Government Rules | 5.7 | The police sergeant and swat sergeant may not be corrupt unless there is a dictatorship. Please see the corrupt cop explanation for more information on what you can or can’t do as a corrupt official |
5 | 8 | Government Rules | 5.8 | To go undercover as a police officer, you must request this using the /undercover request feature. You can not use custom clothing or vehicles as a first responder unless this request has been approved by your sergeant or president if not a police officer. An exception is that SWAT may use suits and suitable vehicles if they’re protecting the president - they may not respond to calls if doing so |
5 | 9 | Government Rules | 5.9 | As SWAT, your job by default is to protect the nexus or the president. The president may assign you a different task or allow you to patrol. You still may not take part in regular police duties, such as traffic stops or ticketing people. |
5 | 10 | Government Rules | 5.10 | Custom groups may work with the government with a red /pass, but do not necessarily have to follow government restrictions and rules. An admin can force a custom group to abide by the government rules if it is necessary for proper roleplay. (For more information regarding this, please review “Government Affiliate Groups” under the Explanations section on the right.) |
6 | 2 | Crime Rules | 6.2 | When mugging you can only steal up to $1000 and you may not mug the same person twice within 15 minutes. You may only refuse if the character you are roleplaying as will genuinely not have the money to pay (for example, homeless RP) |
6 | 3 | Crime Rules | 6.3 | You may steal vehicles to sell them back to the owners or other parties. The price to return vehicles cannot exceed $2000. When selling a stolen car, you must ensure that your buyer is aware that it's stolen and that this vehicle won't be theirs to unlock or store in their inventory. Car thieves need chop shops, and burglars need places to store their stolen goods. Proper background RP draws the line between crime and rule-breaking. You can’t steal vehicles for simply wanting a joy-ride, it can only be for a chop-shop related RP. You can’t steal vehicles by hopping into them while they’re being unlocked. |
6 | 4 | Crime Rules | 6.4 | Criminals must keep a low-profile, especially while in areas where they may be caught. For example, this means that you should not do the following:
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6 | 6 | Crime Rules | 6.6 | Do not base together with different jobs (an exception being citizen with a custom job, such as Rebel associate or a job that is similar to the job they're basing with (ie. Black Market Dealer can base with normal criminals as its within the same field.). You should also never base as the following jobs:
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6 | 1 | Crime Rules | 6.1 | Crime in public areas such as the city should be avoided, however there are some exceptions. A general outline of this rule is the following:
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6 | 5 | Crime Rules | 6.5 | You must have a valid roleplay reason to attack or raid an area with roleplay leading up to any attack. Any raids should be strictly confined to one area, with the objective to leave as soon as possible and to avoid disruption to any other areas nearby. Any weapons or tools in a raid should be proportionate to the reason you are raiding (for example, do not use high powered weapons for simply trying to get a car back unless heavily fortified). Some valid reasons to raid as a criminal may be the following:
Some common invalid reasons to raid as a criminal are the following:
Essentially, you should always try and ensure there has been some level of RP leading up to a situation as violence is always the last resort. Proper RP draws the line between random raids and valid ones. |
6 | 7 | Crime Rules | 6.7 | You may hostage players for a maximum of $2000, however, it can't be without a valid roleplay reason or far away from your own base, you need a good reason and your character style needs to fit the roleplay situation. You should keep your hostage alive until they are released. You may only execute a hostage if you already had enough reason to kill them before taking them hostage or if they disobey orders (your demands not being met can not be the sole reason, as this is unfair on the hostage). |
7 | 1 | Vehicle Rules | 7.1 | Do not run people over on purpose (CDM), and always try to brake/avoid people on the roads. Call a paramedic (if available) when you've hit someone. The only exception to calling a paramedic is when you are in an active car chase, but you must call at your nearest convenience. |
7 | 2 | Vehicle Rules | 7.2 | Drive sensibly, do not spam your horn or drive recklessly by crashing into everything, this includes driving or spawning vehicles inside buildings, where they do not belong. You should always try to avoid damaging your own vehicle where possible, as doing so will hurt yourself and may violate FearRP (due to you not valuing your life). Injuring others as a result of your own reckless driving will not be treated as accidental. |
Explanations | ||||
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1 | 1 | Doomforting | 1.1 | Doomforts are overpowered defences that are almost impossible for a raiding party to overcome, even if they are realistic. For the most part, it should be pretty clear what comprises a doomfort, however, if you are unsure, ask a staff member; they always have the final say on what is and what isn't doomforting. In this section we'll run through the most common features that comprise a doomfort. |
1 | 2 | Doomforting | 1.2 | The following is never allowed:
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1 | 3 | Doomforting | 1.3 | A corridor is tight if it cannot fit 3 people side-by-side. This applies even if the corridor is part of the map, as long as you have modified it in some way. If you have a tight corridor, you should always ensure there is enough cover for both sides. If it’s obvious that no one is going to be able to get past a corridor you have, it is likely a doomfort. |
1 | 4 | Doomforting | 1.4 | Firing holes or half-height cover must at least expose a player's shoulders and above from all common angles and positions an attacker may be at. |
1 | 5 | Doomforting | 1.5 | One-way windows/props are ok, even in a defensive structure (i.e. as part of a security checkpoint), but you cannot use them as part of, or directly adjacent to, a firing position to give you an immediate advantage in combat. |
1 | 6 | Doomforting | 1.6 | You’re allowed to add in extra walls or fading doors to mitigate the effect of breaches or molotovs, however there can not be more than two fading doors or three breach/molotov walls to reach an area. |
1 | 7 | Doomforting | 1.7 | Walls surrounding a base are allowed, as long as they are not taller than 180 units. Walkways and sniper/guard towers are also allowed, both with and without defensive walls to guard you from bullets. As long as they are realistic, these towers may be higher than 180 unit wall limit. They, however, can not give an unfair advantage and you must be careful to ensure any half-cover or firing holes still expose the shoulders of a player and above. |
1 | 8 | Doomforting | 1.8 | Remember, the most important thing with any base is that it is realistic. Bases which are obviously just trying to make it as hard as possible for an attacker to win and borderline doomforting rules will often not look realistic and will be disallowed. |
1 | 9 | Doomforting | 1.9 | If in doubt, ask an admin. They always have the final say on what is or isn't a doomfort. Just because one admin says it's alright doesn't mean that you have guaranteed approval; often these issues are contextual and many modify their bases constantly, so the admin currently online is always the one most suited to make that decision and overrides any previous ruling. |
6 | 1 | Government Affiliate Groups | 6.1 | Custom jobs, groups or clans that are not using the official government jobs may team up with and work with the government. |
6 | 2 | Government Affiliate Groups | 6.2 | As you're not officially government, you can choose whether or not you follow the government rules. You should decide this based on what your custom job/group is. If you're a shady PMC, it's expected that you wouldn't follow the government's rules, and the consequences of this would be dealt with IC; in fact, this is a great reason for others to raid the government, because they're working with potentially illegal forces. However, if you're RPing as the DEA, or a job/group that is supposed to be legal or similar, you should follow the government rules. An admin can force you to abide by the government rules if he feels that you're not RPing properly (FailRP); their decision is final. |
7 | 1 | Advertisement | 7.1 | The blatant advertisement of products, websites or other servers, whether in chat, mic or on your steam name, is forbidden. However, you can wear the tags of other clans or servers in your steam name. You can also feel free to talk about games, movies, products and so on; just don't blatantly try and advertise them. Generally this isn't a problem, and if you're treading the line an admin will normally warn you to stop. |
8 | 1 | Corrupt Cop | 8.1 | Sometimes you may want to role play as a corrupt cop, unlike other custom job specific jobs, such as being undercover, you don't have to make a request to become corrupt. Being corrupt means that you can do certain things a normal cop does not do to fulfil your own selfish self-interest. |
8 | 2 | Corrupt Cop | 8.2 | Due to your greedy nature being a corrupt cop means that you can; accept bribes to get criminals who have committed petty crimes out of prison sentences, you can be rude to criminals/prisoners and you can ignore certain petty crimes if it will benefit you with a low risk of getting caught. |
8 | 3 | Corrupt Cop | 8.3 | Petty crimes are small law infringements (such as jaywalking or speeding) that aren't in the public eye. If you see an IC friend speeding you may turn a blind eye, but having a friend raid which has been reported to the police is something that you can't ignore. |
8 | 4 | Corrupt Cop | 8.4 | What you can't do is be rude to people for no reason, although you are corrupt you still don't want to lose your job by being reported. You also have to actively do your job, this means you can't stop going on patrol just because you're corrupt, even if you don't have the best interests you may want to patrol to see if you can accept bribes for small crimes to make your wallet bigger. Planting items on people to have a reason to arrest or making something up completely like a false assault also comes under powergaming and is not permitted. You also cannot believe you are some god-like figure who is beyond repercussions, this means that you can't go around breaking FailRP and constantly screaming at people or purposefully breaking people's cars. |