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Post Author Forum Replies Views Posted [asc]
    Thread: Pinky to Admin
Post: RE: Pinky to Admin

Congrats !
Marsh Archive 14 2,339 01-26-2022, 01:26 PM
    Thread: Project New Weapons(Hephaestus)
Post: RE: Project Hephaestus

Oh look well get a weapon update, just like we got the new emergency cars or the new map....
Marsh Archive 228 41,223 04-19-2015, 03:12 PM
    Thread: Map Assessments
Post: RE: Map Assessments

I dont thing that a canjon, a road block and bitmap parts are so hard to see. it is obvious that this map is not infnite and i prefer a seeing a road vanish in the horizon than having a massve wall o...
Marsh Archive 189 24,724 04-07-2015, 02:44 PM
    Thread: Custom Police and Paramedic Playermodels
Post: RE: Custom Police and Paramedic Playermodels

+support
Marsh Finished 111 13,688 04-05-2015, 11:25 PM
    Thread: Map Assessments
Post: RE: Map Assessments

It offers locations, designs and instalations for a whole lot of rp scenarios thats true - but wheres the lack of quality. Most of the buldings are acessable and the desgin and detail is way better th...
Marsh Archive 189 24,724 04-04-2015, 12:16 AM
    Thread: Map Assessments
Post: RE: Map Assessments

I can only agree - Rockford ! I dont see to much of a reason for a small no car littletown server. This would drag people from the other servers so they get less populated while there is not enough s...
Marsh Archive 189 24,724 04-03-2015, 07:47 PM
    Thread: Map Assessments
Post: RE: Map Assessments

Mustang Wrote: (03-14-2015, 10:19 PM) -- Chaos city is a nice map, the problem is it's still like 33X, all the same buildings only shuffled around but I could maybe see this as a replacement to 33X? ...
Marsh Archive 189 24,724 03-15-2015, 11:21 AM
    Thread: Map Assessments
Post: RE: Map Assessments

video chaos city https://www.youtube.com/watch?v=8-NADMh7ie4 sorry the first link was wrong
Marsh Archive 189 24,724 03-14-2015, 09:36 PM
    Thread: Map Assessments
Post: RE: Map Assessments

Rockford and Chaos City look very promising. I would really love to have a bigger and more continuing map with higher enviromental variety. And as far as im concerned both will enhance the scale and ...
Marsh Archive 189 24,724 03-14-2015, 09:35 PM
    Thread: CityRP Update "Red Alert"
Post: RE: CityRP Update "Red Alert"

Why is there no police vehicle. Are we seriously keeping the old ford crown vic modells?. Please at least update them to sgm standart so would have an interior like the current taxi-cab and thereefore...
Marsh Archive 313 49,162 02-21-2015, 11:56 AM
    Thread: Server maintenance
Post: RE: Server maintenance

oh yeah an increased proplimit that sounds like fun. Would be also nice to have a constantly fluent game on all of the maps anyways glad to hear you are working on that. Even if this was more then ur...
Marsh Archive 83 12,708 02-10-2015, 04:29 PM
    Thread: Server maintenance
Post: RE: Server maintenance

I am more then glad to hear this. I mean this community is big enough to not be threatend by constant ddos. Other than that I am (sorry for the following) really anyojed that major updates of high imp...
Marsh Archive 83 12,708 02-10-2015, 04:26 PM
    Thread: CityRP Update "Red Alert"
Post: RE: CityRP Update "Red Alert" - Delayed

I can surely understand that this was not planned neither anything you could have foreseen or prevented. And I also understand that you are doing a great and heavy duty job. However it is rather unfor...
Marsh Archive 313 49,162 02-08-2015, 10:47 PM
    Thread: CityRP Update "Red Alert"
Post: RE: CityRP Update "Red Alert"

amazing update - so excited to get one big step further:D may i ask wether we wil se photon? or some other stunnig technology
Marsh Archive 313 49,162 02-02-2015, 04:18 PM