10-02-2021, 04:22 PM
(This post was last modified: 10-02-2021, 04:28 PM by Pollux. Edited 1 time in total.)
We've discussed this suggestion and have considered all opinions stated on this thread. We have decided to decline this suggestion after a majority of the development team voted no with community votes being mixed. The following was brought up in our discussion:
Suggestion Declined
I understand this denial is going to be a bit controversial, however I do hope everyone can see why we've decided to deny it. Feel free to reach out if you have any questions.
- Public areas were never intended to be a safe zone for something that makes as much money as farming.
- Farming being in public areas allows people to AFK-farm without any concern, it's clear the immunity of the area caused people to abuse it. It also restricts RP.
- Farming in non-public areas doesn't force people into aggRP, it's due to people doing things such as contraband or being heavily armed alongside farming. Mugging is hardly a concern due to how low the limit is per 15 minutes.
- Connectivity not initially being added as a non-farming area is due to an oversight on our part, it was meant to be one from when we swapped to V5P.
- Connectivity is a high-traffic area, a large concentration of people farming there may cause lag for people going past.
- People basing in connectivity has caused obvious confusion from the community on what can be done there, with several people breaking crime in public rules unintentionally.
Suggestion Declined
I understand this denial is going to be a bit controversial, however I do hope everyone can see why we've decided to deny it. Feel free to reach out if you have any questions.
Pollux
Fearless Management
bork
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bork
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