01-25-2021, 12:10 PM
(This post was last modified: 09-01-2022, 01:08 AM by Fearless Community.
Edit Reason: Fixed Encoding
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(01-25-2021, 11:52 AM)Kingstone Wrote:(01-25-2021, 11:38 AM)Mr. Mackey Wrote:(01-25-2021, 11:13 AM)Kingstone Wrote:(01-25-2021, 08:47 AM)Mr. Mackey Wrote: 17 voters for modifying the kevlar but not one proper suggestion?
Here's what I think is the most ideal solution:
50% kevlar, one time use when equipped (like before). Is however dropped on death and can be picked up, where scrap metal can be mined to repair.
This embeds the gameplay aspect of Kevlar but also retains the function to fix and mine it for scrap metal. Any better suggestions??????
Can you elaborate on what this means?
On what in particular ?
I didn't understand what you mean with 50% kevlar, one time use when equipped (like before). Is however dropped on death and can be picked up, where scrap metal can be mined to repair. can be picked up, where scrap metal can be mined to repair.
Ok so it's basically the old kevlar. This means that when Kevlar equipped you take 50% less damage, exactly the same as the previous kevlar. Upon death, your kevlar will drop, which can be repaired with scrap metal(like with the present kevlar on the server).
Me personally, I'm happy with a straight revert but I know people want to see it modified. I think this is the best direction forward for the Kevlar, as it has the best gameplay and also creates incentives for players to mine. It also means that players won't be mining all day just to get 5 kevlar back. Just read my previous comments I've basically already wrote this