Poll: Map Vote
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Remain on V4B1
9.84%
18 9.84%
V5P
34.97%
64 34.97%
Ranox City V1
47.54%
87 47.54%
Chaos City
4.92%
9 4.92%
RP EvoFord
2.73%
5 2.73%
Total 183 vote(s) 100%
* You voted for this item. [Show Results]

A New Beginning - Map Vote
(05-08-2019, 05:46 PM)Sparx Wrote:
(05-08-2019, 05:12 PM)Pollux Wrote:
(05-08-2019, 01:37 PM)Sparx Wrote:
(05-08-2019, 12:51 PM)Dimitris Wrote:
(05-08-2019, 12:18 PM)Scuba Wrote: https://www.fearlessrp.net/showthread.php?tid=92786

That's a very good looking map, I'm not sure if it can be added now but it looks amazing!

The reason this map wasn't added to the vote is because the sky completely glitches out to blinding white if you don't have Atmos enabled. Currently, we use Stormfox, and while we may not use SF on the new map, we didn't want the risk of being forced to switch to Atmos or be left with a glitchy sky on a new map. 

Especially when we don't know that Atmos will be any less laggy than SF is at the moment. If, in the worst case scenario it is incredibly laggy, even moreso than SF then we'd HAVE to use Atmos because of the map we chose, or have a completely new map vote.

Well, you can always change the skybox texture like how the map retexturizer does. I'm not personally for the map, but I don't think it should be taken out just due to a skybox if people seem to want it.
 We almost definitely won't be using Map retexturiser on the new map - it's too buggy atm hence why it was removed. The impact it has on performance outweighs it's usefulness at this time.

You don't have to use the map retexturizer to change the skybox, that was just an example of something that does.  I'm pretty sure it's actually also a console command, can't remember what exactly it is atm though.
Pollux
Fearless Management
bork
__________________________________________________________________
(05-08-2019, 06:58 PM)Pollux Wrote:
(05-08-2019, 05:46 PM)Sparx Wrote:
(05-08-2019, 05:12 PM)Pollux Wrote:
(05-08-2019, 01:37 PM)Sparx Wrote:
(05-08-2019, 12:51 PM)Dimitris Wrote: That's a very good looking map, I'm not sure if it can be added now but it looks amazing!

The reason this map wasn't added to the vote is because the sky completely glitches out to blinding white if you don't have Atmos enabled. Currently, we use Stormfox, and while we may not use SF on the new map, we didn't want the risk of being forced to switch to Atmos or be left with a glitchy sky on a new map. 

Especially when we don't know that Atmos will be any less laggy than SF is at the moment. If, in the worst case scenario it is incredibly laggy, even moreso than SF then we'd HAVE to use Atmos because of the map we chose, or have a completely new map vote.

Well, you can always change the skybox texture like how the map retexturizer does. I'm not personally for the map, but I don't think it should be taken out just due to a skybox if people seem to want it.
 We almost definitely won't be using Map retexturiser on the new map - it's too buggy atm hence why it was removed. The impact it has on performance outweighs it's usefulness at this time.

You don't have to use the map retexturizer to change the skybox, that was just an example of something that does.  I'm pretty sure it's actually also a console command, can't remember what exactly it is atm though.

Well there is sv_skyname [skybox name], but I tested it and it doesn't work in Gmod. Gmod does recognize the command, but it simply doesn't work. It does work in SFM, and from what I've read, it used to work in Gmod as well. No clue why it didn't work for me though, had sv_cheats set to 1 as well.
[Image: 8TTYBHM.png]
(05-08-2019, 07:15 PM)TheSiphon Wrote:
(05-08-2019, 06:58 PM)Pollux Wrote:
(05-08-2019, 05:46 PM)Sparx Wrote:
(05-08-2019, 05:12 PM)Pollux Wrote:
(05-08-2019, 01:37 PM)Sparx Wrote: The reason this map wasn't added to the vote is because the sky completely glitches out to blinding white if you don't have Atmos enabled. Currently, we use Stormfox, and while we may not use SF on the new map, we didn't want the risk of being forced to switch to Atmos or be left with a glitchy sky on a new map. 

Especially when we don't know that Atmos will be any less laggy than SF is at the moment. If, in the worst case scenario it is incredibly laggy, even moreso than SF then we'd HAVE to use Atmos because of the map we chose, or have a completely new map vote.

Well, you can always change the skybox texture like how the map retexturizer does. I'm not personally for the map, but I don't think it should be taken out just due to a skybox if people seem to want it.
 We almost definitely won't be using Map retexturiser on the new map - it's too buggy atm hence why it was removed. The impact it has on performance outweighs it's usefulness at this time.

You don't have to use the map retexturizer to change the skybox, that was just an example of something that does.  I'm pretty sure it's actually also a console command, can't remember what exactly it is atm though.

Well there is sv_skyname [skybox name], but I tested it and it doesn't work in Gmod. Gmod does recognize the command, but it simply doesn't work. It does work in SFM, and from what I've read, it used to work in Gmod as well. No clue why it didn't work for me though, had sv_cheats set to 1 as well.

Can always set it via lua anyway if that doesn't work (it should though, was just reading on the facepunch forums).
Pollux
Fearless Management
bork
__________________________________________________________________
I've tried Ranox City, this is my opinion:

Pros:
- It has a dedicated jail, very useful for Prison RP.
- There is a beach and a boulevard. Although the usable water is not large. It looks really charming.
- All buildings we need for CityRP are there: Police station, hospital, offices, villas, apartments, store, restaurants.
- Enough roads for cars to drive around.
- The bank is a lot better.


Cons:
- Quality in terms of small details less than Evocity maps. Some props misaligned, some textures could have been better.
- The lake is not that big.
- Map could be too big for our playerbase.
- City feels a bit empty. Could be improved with adding world props to it (but not too much due performance issues)
- The club looks more like a church from the outside.


Overall I think this map has potential but can't compete with Evocity in terms of details, however has more roleplay possibilities.
[Image: get.php?s=STEAM_0:1:15472195&b=9]
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The following 8 users Like SoulRipper's post:
  • Luna, Joe Joe, JackZ, Jessixa, Laurinwookie, Alphaverse, Pollux, Chumps
(05-08-2019, 08:26 PM)SoulRipper Wrote: I've tried Ranox City, this is my opinion:

Pros:
- It has a dedicated jail, very useful for Prison RP.
- There is a beach and a boulevard. Although the usable water is not large. It looks really charming.
- All buildings we need for CityRP are there: Police station, hospital, offices, villas, apartments, store, restaurants.
- Enough roads for cars to drive around.
- The bank is a lot better.


Cons:
- Quality in terms of small details less than Evocity maps. Some props misaligned, some textures could have been better.
- The lake is not that big.
- Map could be too big for our playerbase.
- City feels a bit empty. Could be improved with adding world props to it (but not too much due performance issues)
- The club looks more like a church from the outside.


Overall I think this map has potential but can't compete with Evocity in terms of details, however has more roleplay possibilities.

Just give it a week trial
Record the playerbase, record feedback from community members.
See how the players like it.

Then, if everything reports back well, keep it.
(05-08-2019, 08:26 PM)SoulRipper Wrote: - Map could be too big for our playerbase.

I think it may actually be the opposite, a 75/75 server may be quite packed in terms of player density per area as the map has a smaller footprint.



Spoiler: V4B1 and Ranox side by side (credit to Siphon)
[Image: 1506fgi.png]



I think it only feels bigger for everyone as we're all still unfamiliar with the map.
Pollux
Fearless Management
bork
__________________________________________________________________
The following 3 users Like Pollux's post:
  • Jessixa, Alphaverse, TheSiphon
(05-08-2019, 08:41 PM)Pollux Wrote:
(05-08-2019, 08:26 PM)SoulRipper Wrote: - Map could be too big for our playerbase.

I think it may actually be the opposite, a 75/75 server may be quite packed in terms of player density per area as the map has a smaller footprint.



Spoiler: V4B1 and Ranox side by side (credit to Siphon)
[Image: 1506fgi.png]



I think it only feels bigger for everyone as we're all still unfamiliar with the map.

They are the same size (in terms of playable area)



Spoiler :
[Image: p3719je.png]


The following 1 user Likes Coffee's post:
  • TheSiphon
Awww I guess I’m on ranox now Sad
Fearless Veteran 8^)
(05-08-2019, 09:10 PM)Coffee Wrote:
(05-08-2019, 08:41 PM)Pollux Wrote:
(05-08-2019, 08:26 PM)SoulRipper Wrote: - Map could be too big for our playerbase.

I think it may actually be the opposite, a 75/75 server may be quite packed in terms of player density per area as the map has a smaller footprint.



Spoiler: V4B1 and Ranox side by side (credit to Siphon)
[Image: 1506fgi.png]



I think it only feels bigger for everyone as we're all still unfamiliar with the map.

They are the same size (in terms of playable area)



Spoiler :
[Image: p3719je.png]



Can u do one with v5p??
Fearless Veteran 8^)
EvoFord got rekt Sad
[Image: brHdXi6.png]


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