Rubble/Wreckage/Debris
#1
Title of Suggestion: Rubble/Wreckage/Debris

Description
When there is a car crash, or if there are props that are successfully incinerated, a pile of rubble appears.

This rubble could then be cleared by firefighters using a shovel or something.

This feature would not occur if there are no firefighters available on the server.



Why?
With this, if there is a car crash, it is more substantial as it can cause a blockage on the road which would allow the police to be able to set up road signs and do an RP with that.

It would improve RP and car crashes would be more severe, fires would be more severe too if they burnt down any objects.  Not only this but firefighters would have even more to do for their job role.

(NOTE: This could be difficult to balance in terms of implementing it, and people may not like this idea due to it causing huge blockages that vehicles can't simply drive through as it would be a frozen entity.  I simply thought I'd put forward the idea and see what people think.)
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Messages In This Thread
Rubble/Wreckage/Debris - by PhantomSolaris - 04-13-2019, 04:00 PM
RE: Rubble/Wreckage/Debris - by TASSIA - 04-13-2019, 04:25 PM
RE: Rubble/Wreckage/Debris - by Grizzly - 04-13-2019, 06:57 PM
RE: Rubble/Wreckage/Debris - by Ryan - 04-13-2019, 07:08 PM
RE: Rubble/Wreckage/Debris - by don - 04-17-2019, 10:51 PM
RE: Rubble/Wreckage/Debris - by Lewwings - 04-13-2019, 04:33 PM
RE: Rubble/Wreckage/Debris - by TheSiphon - 04-13-2019, 06:54 PM
RE: Rubble/Wreckage/Debris - by Indie - 04-13-2019, 07:24 PM
RE: Rubble/Wreckage/Debris - by Chumps - 04-15-2019, 01:23 PM
RE: Rubble/Wreckage/Debris - by Nephew - 04-15-2019, 06:11 PM
RE: Rubble/Wreckage/Debris - by mintblackbeard - 04-16-2019, 01:16 PM
RE: Rubble/Wreckage/Debris - by Dimitris - 04-17-2019, 11:36 AM
RE: Rubble/Wreckage/Debris - by Ranger - 04-17-2019, 11:56 AM
RE: Rubble/Wreckage/Debris - by Rossi - 04-17-2019, 06:28 PM
RE: Rubble/Wreckage/Debris - by TASSIA - 04-21-2019, 01:42 AM
RE: Rubble/Wreckage/Debris - by TASSIA - 08-25-2019, 11:03 PM

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