Weapon Stats Revamp
#22
I was looking into my values a bit more as it felt like some where a bit off, i've found the spreadsheet I was using to plan my AggRP follow up update shortly before my demotion. For curiosity, I also put in the new values into the spreadsheet to see what it thinks. I have also provided an accurate version of my stats, as the ones in the OP are incorrect. I have also included the pre-AggRP update stats and I am now using my new revised formula which I created for the purpose of the follow up update. The Weapon Score is still a version of my formula that hasn't been perfected but is still better than the one I used in the initial update. I didn't artificially boost it in any way and you can still compare all three tables and graphs perfectly normally. Also note that it was pretty hard to copy from the table provided by Arny, so some values I may have missed (although I don't think I did).

All tables and graphs are sorted by price. Graphs are Weapon Score vs Price. P90 excluded from both graphs due to it having no price. For the Weapon Score, higher = "better". For the Overall Effectiveness, lower = "better" (not always though, this one is weird so i'd focus on the weapon score).

[spoiler="Pre-AggRP Update Stats/Awestruck?"]
[Image: GGowoEd.png]
[Image: B9Wy2gZ.png]
[/spoiler]



Spoiler: Pollux AggRP Update
[Image: ZZYbDsg.png]
[Image: ETDYm11.png]





Spoiler: Arny Weapon Update
[Image: 2Xu9RZt.png]
[Image: tWgQUEs.png]





Spoiler: All three graphs together
[Image: B9Wy2gZ.png]
[Image: ETDYm11.png]
[Image: tWgQUEs.png]



I'm not saying my stats are perfect, there's a reason I planned to do a follow up as I knew I would had to modify things. I do however believe the new weapon stats are much further away from perfection than mine were. You're taking a step back here, not forwards. This shows very clearly in the graphs between the Old and Arny's, I even had to double check to make sure I didn't post the same graph twice.

Please note that a weapon being higher doesn't necessarily mean it deals more damage or whatever, it's just an estimate of how effective the weapon will be on the servers in a normal gameplay setting at a medium engagement distance (sorta a typical battle on FL, imagine between people on mainstreet). This is also where the main flaw comes from in my stats, it would be much more accurate if there were different scores for different ranges. It is however still accurate enough to act as a comparison and act as gameplay values, which is why I went ahead with my AggRP update and instead planned a more detailed look in the follow up.

The only reason i'm being so vocal in this is because I seriously believe you're making a mistake by scrapping my values and going with these ones, it feels like my almost months of effort into balancing the gamemode has all been scrapped in this one biased update. If in the end you decide to ignore this, fair enough as it doesn't affect me and it's your choice in the end. I do think it's worth me still trying though for the majority that welcomed my balance update as a means to finally end the massive advantage criminals have always had. I get a lot of the older players were annoyed at my update as it essentially nerfed the "fun" you had at pretty much performing 1v8's against the entire Government team with ease, even I used to be one of those players back in 2013. Do keep in mind that such biased engagements are only fun for one side. You're going to go back to Police/SRU refusing to raid most bases as they know it's futile. One thing I am asking for is for you to think about these changes carefully, balance was one of the things I stood for while I was a Developer and I don't want to see my effort go towards nothing and i'm sure all you government players don't want to go back to having to refuse raids as frequently as it used to be.

If you have any questions about my stats or anything, feel free to ask and i'll try to explain.

EDIT: I tried to get the old graph to have the same gridlines as the other graphs, but excel is being annoying and it's late. It's just automatically changing it as the bars have a smaller range. Sorry. Nevermind it works now.

EDIT 2: I didn't really state a conclusion, but I still think the best course of action is to just revert it and focus on gamemode improvements to the weapon system which will have the effect you guys are trying to make here. You're changing the wrong thing, this won't help solve anything. The gamemode has become more and more bloated over the years and there's way too much stress on the server, especially on the networking side. Aim at reducing it and you'll get more fluid gunplay. I know because I worked on doing exactly this and results from all of our debug tools also backs my point up.
Pollux
Fearless Management
bork
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The following 2 users Like Pollux's post:
  • DreeBott, Chumps


Messages In This Thread
Weapon Stats Revamp - by Luna - 01-24-2019, 10:08 PM
RE: Weapon Stats Revamp - by pufitee - 01-24-2019, 10:09 PM
RE: Weapon Stats Revamp - by sebasti161 - 01-24-2019, 10:09 PM
RE: Weapon Stats Revamp - by Equinox - 01-24-2019, 10:14 PM
RE: Weapon Stats Revamp - by don - 01-24-2019, 10:16 PM
RE: Weapon Stats Revamp - by god - 01-24-2019, 10:17 PM
RE: Weapon Stats Revamp - by Wolven - 01-24-2019, 10:17 PM
RE: Weapon Stats Revamp - by Pollux - 01-24-2019, 10:18 PM
RE: Weapon Stats Revamp - by don - 01-24-2019, 10:22 PM
RE: Weapon Stats Revamp - by infiSTAR.de - 01-24-2019, 10:24 PM
RE: Weapon Stats Revamp - by Luna - 01-24-2019, 10:30 PM
RE: Weapon Stats Revamp - by Yonno - 01-24-2019, 10:30 PM
RE: Weapon Stats Revamp - by Sentinel - 01-24-2019, 10:31 PM
RE: Weapon Stats Revamp - by TJ Howard - 01-24-2019, 10:33 PM
RE: Weapon Stats Revamp - by Lewwings - 01-24-2019, 10:33 PM
RE: Weapon Stats Revamp - by JohnSilver - 01-24-2019, 10:36 PM
RE: Weapon Stats Revamp - by Pollux - 01-24-2019, 10:58 PM
RE: Weapon Stats Revamp - by Bobby - 01-25-2019, 08:22 AM
RE: Weapon Stats Revamp - by User 12049 - 01-25-2019, 08:35 AM
RE: Weapon Stats Revamp - by ElonWuzhou - 01-24-2019, 11:16 PM
RE: Weapon Stats Revamp - by Ryan - 01-24-2019, 11:20 PM
RE: Weapon Stats Revamp - by Forgee - 01-24-2019, 11:23 PM
RE: Weapon Stats Revamp - by CassieHaddad - 01-25-2019, 12:50 AM
RE: Weapon Stats Revamp - by JackZ - 01-25-2019, 10:28 AM
RE: Weapon Stats Revamp - by Pollux - 01-25-2019, 02:10 AM
RE: Weapon Stats Revamp - by Envy - 01-25-2019, 02:16 AM
RE: Weapon Stats Revamp - by General Rickets - 01-25-2019, 06:36 AM
RE: Weapon Stats Revamp - by Marty - 01-25-2019, 07:17 AM
RE: Weapon Stats Revamp - by Panda - 01-25-2019, 08:21 AM
RE: Weapon Stats Revamp - by Cox - 01-25-2019, 08:58 AM
RE: Weapon Stats Revamp - by DVN - 01-25-2019, 10:59 AM
RE: Weapon Stats Revamp - by General Rickets - 01-25-2019, 11:18 AM
RE: Weapon Stats Revamp - by Ranger - 01-25-2019, 11:45 AM
RE: Weapon Stats Revamp - by aDisabledDeer - 01-25-2019, 11:50 AM
RE: Weapon Stats Revamp - by General Rickets - 01-25-2019, 11:53 AM
RE: Weapon Stats Revamp - by Aektek - 01-25-2019, 11:54 AM
RE: Weapon Stats Revamp - by Ranger - 01-25-2019, 11:58 AM
RE: Weapon Stats Revamp - by ImTheRealSparks - 01-25-2019, 02:24 PM
RE: Weapon Stats Revamp - by Basil - 01-25-2019, 03:41 PM
RE: Weapon Stats Revamp - by BasicallyMental - 01-25-2019, 04:06 PM
RE: Weapon Stats Revamp - by Pollux - 01-25-2019, 04:28 PM
RE: Weapon Stats Revamp - by BasicallyMental - 01-25-2019, 09:25 PM
RE: Weapon Stats Revamp - by Falc - 01-25-2019, 04:23 PM
RE: Weapon Stats Revamp - by Lewwings - 01-25-2019, 05:56 PM
RE: Weapon Stats Revamp - by digitalclock - 01-25-2019, 07:15 PM
RE: Weapon Stats Revamp - by Arch.B - 01-25-2019, 09:34 PM
RE: Weapon Stats Revamp - by General Rickets - 01-26-2019, 01:43 AM
RE: Weapon Stats Revamp - by JoshZ - 01-26-2019, 02:11 AM
RE: Weapon Stats Revamp - by ryan! - 01-26-2019, 02:17 AM
RE: Weapon Stats Revamp - by Alertecobra27 - 01-26-2019, 10:41 AM
RE: Weapon Stats Revamp - by General Rickets - 01-26-2019, 12:12 PM
RE: Weapon Stats Revamp - by Alertecobra27 - 01-26-2019, 04:23 PM

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