11-23-2018, 05:43 PM
(This post was last modified: 09-01-2022, 01:07 AM by Fearless Community.
Edit Reason: Checked Encoding
)
After all the off-topic trash. Finally something on-topic.
The lake's expansion is done. Screenshots can be found on the changelog (link in first post).
The slums have been added back to the city. It's a placed on in the same street right from Izzie's palace.
The nexus garage door now slides into the wall. And the trigger has been adjusted to only respond to players.
I've added a second way into the city straight from downtown road.
Change the texture of the empty space at the villa's to a grass texture.
The ceiling fans in the apartments in the city can now be toggled on and off with a button on the wall.
I'm also redoing the logic of the elevators. This will make sure the elevator always stops at the right height of the floor. This will also mean that the elevator in the Minnesota building elevator can go directly to a chosen floor, instead of stopping on them all.
The lake's expansion is done. Screenshots can be found on the changelog (link in first post).
The slums have been added back to the city. It's a placed on in the same street right from Izzie's palace.
The nexus garage door now slides into the wall. And the trigger has been adjusted to only respond to players.
I've added a second way into the city straight from downtown road.
Change the texture of the empty space at the villa's to a grass texture.
The ceiling fans in the apartments in the city can now be toggled on and off with a button on the wall.
I'm also redoing the logic of the elevators. This will make sure the elevator always stops at the right height of the floor. This will also mean that the elevator in the Minnesota building elevator can go directly to a chosen floor, instead of stopping on them all.