07-05-2018, 11:24 PM
(This post was last modified: 09-01-2022, 01:07 AM by Fearless Community. Edited 1 time in total.
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(07-05-2018, 10:51 PM)Divey Wrote: As I've stated several times their direction was working, it's just the entire team were against the concept and wanted to move in a direction which would encourage more players to help out, rather than a select few who are rewarded over others.
I can understand the idea of encouragement of players helping people out, but is not seeing teachers helping someone out a good way to encourage/inspire other players to do it? Having a dedicated team of players whos primary role is to help people is a very good way of encouraging players to follow in their footsteps.
Removing the role entirely is surely a negative step in promoting a helpful player base? I mean you will still have the experienced players helping people from time to time but having dedicated members for it keeps it more consistent and welcoming. Sort of like store assistant in a shop, sure you can ask a fellow customer in the shop where the milk is, but it's nice to see a face of the store available to help and show presence .