05-13-2018, 05:20 PM
(This post was last modified: 09-01-2022, 01:06 AM by Fearless Community.
Edit Reason: Fixed Encoding
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(05-13-2018, 03:09 PM)Pollux Wrote:(05-13-2018, 03:07 PM)Falc Wrote: You guys have to remember FPS is a huge decision when choosing a map.
We’ve seen it before with V4B1, the FPS is awful when a full sever with props, V2D ISNT. Standard. Player interaction is massive too and V2D will be better than Pines.
I want FPS for when I play so that’s where my vote stands as well as interacting with everyone.
The FPS minor increase from switching to V2D will not be not be worth it, the core issue does not lie with the map. It looks like steps to increase performance are being taken so just give it time.
they (developers) can only do so much though, a huge part of the performance undeniably lies with the map and as such any better FPS map should be regarded as a major factor in the variable of deciding which map. Our Estleback headquarters of 800 props created massive playerside fps decrease for some players on v4b1, whilst on v2d - with the same prop amount - did not create as big of a fps decrease. It isn't lag, it's FPS decrease, and how the map is constructed a long with other factors (props, cars, entities) decides how the majority of players that enjoys an average computer actually can play decently.
V2d is smaller and offers less prop-extensions, which to some may seem boring .. but is far more preferable and by default more immersive for the players in general. FPS is a major contributor to how you immerse yourself in the roleplay, and the quality of the surroundings, albeit a less prettier, isn't that much of a relevance.. it's how it affects the players individually and then how it affects the whole gameplay in the grand spectrum; you unfortunately have to force players together to create a vivid experience, right now it's just too individualistic and that reflects onto the community as well. Trust me, I've been here a while.
Kind Regards,
Floodify
Floodify