05-10-2018, 05:52 PM
(This post was last modified: 09-01-2022, 01:06 AM by Fearless Community. Edited 1 time in total.
Edit Reason: Fixed Encoding
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(05-10-2018, 05:35 PM)Joe Joe Wrote:(05-10-2018, 05:06 PM)Blurr Wrote:(05-10-2018, 03:06 PM)Jonas Wrote:(05-10-2018, 03:04 PM)Falc Wrote:(05-10-2018, 12:38 PM)Felton Wrote: We want to try something now,we don't want to return back to old sh*t. #Pines
Do you not remember when maps were trialled and all failed?
Stop begging for new shit constantly, you’re too greedy for what Fearless now is.
Don't you remember when V2D was brought back? twice? and failed?
It just won't happen again, unless you force people, which is just shoving Fearless into the shitter
The only reason V2D was a fail last time is becuase it was the second server map, which cannot/shouldn't happen as we all know leaving v5p on will just not work out.
I think it failed because people played the server they proffered. Instead of trying to make cover ups be realistic. If players wanted it they could have has it numerous times in the past. For once something better deserves a chance
That's not true, I've provided all of the 'test' facts above in a previous post. Do you actually think the test was fair?
- New players discovering FL that saw both servers automatically chose V5P over V2D due to the playercount difference
- Less existing community members played because in their history V5P was there and not V2D. As standard they would normally connect to the regular server
- Not enough people migrated as they weren't aware of the change and stayed on V5P, this then drawn existing community members back to V5P with no choice unless they wanted to play with 10 people.
It was not a fair or conclusive test for the reasons above and many more.