AggressiveRP Talk [Humans only(was going to say men only but that is sexist)]
#26
(05-02-2018, 04:04 PM)Falc Wrote: There’s no difference to cops buying medkits and using them just like the opposing side. They get free guns and ammo, that’s OP in my eyes compared to Criminals having to buy them. It adds up to make an even fight giving Criminals have a base 50% of the time. But the Nexus gets raided, cops then have a dupe down with defences as well as Citizens who have gone security with Galis, so it’s working in the governments favor if you ask me.

I mean raiding the nexus is supposed to be extremely hard, kind of like an "ultimate raid" or something. The difference is that criminals are usually stocked up quite well and are usually experienced players, the cops really are not. Cops are usually newer players or players who aren't really as invested into AggRP, as such they almost always lack medikits and breaches (I've been the only one with those two in many many raids, it's extremely frustrating at times.) Cops are always attacking unless it's a nexus raid, and even then they usually aren't the ones defending (It's really only SRU and Private Security fighting during nexus raids). I really don't think nerfing the gov will help do anything apart from let them get rolled over more often than they do now (which is a LOT).

EDIT: I will be more than up for nerfing cops but buffing SRU as some sort of compromise, this means criminals will have to be quick to avoid the SRU response but should be able to take the first responders if organised well. It will also give SRU a lot more to do as they will have to respond a lot more often. I believe this could be done by removing the M4 for police (keep the UMP and MP5 only) and replacing the tranq (which is extremely useless) with an AUG for SRU, the M3 being buffed should also help a bit.
Pollux
Fearless Management
bork
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RE: AggressiveRP Talk [Humans only(was going to say men only but that is sexist)] - by Pollux - 05-02-2018, 04:09 PM

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