02-05-2018, 10:26 PM
(This post was last modified: 09-01-2022, 01:06 AM by Fearless Community. Edited 2 times in total.
Edit Reason: Fixed Encoding
)
It legit makes no sense though.
As a high end drug lord criminal, if I’m walking round a slum area with a galil on my back I’d be told I’m “baiting” where as before hand this wasn’t the case because the gun couldn’t be seen, so how does this actually help other than giving more excuse to find rule breaks from aggressive role players?
You’re talking of pistols and SMG’s like this is SERIOUS Roleplay, when in fact it’s Semi-Serious, you know this because the damage on pistols and SMG’s compared to Assasult rifles is a huge difference.
With the unbalance in damage and criminals now having to access F1 every time they want to actually kill someone in a gunfight, does this not now give the Government a huge overpowered advantage?
I don’t think the pros and cons were weighed up enough here, other than fking aggressive role players in the ass.
And don’t get me started on “Planning and tactics” and “setting out the aggressive role players” because that’s nothing to do with it, it’s still the same tactics used other than being at a massive disadvantage by having to access the F1 menu, which may I add will also cause a hell more FearRP breaks because you can’t see who’s in front of you while equipping a gun via F1.
Good job Fearless on destroying aggressive Roleplay that little bit more because passive rp’ers whine like little girls. (this comment was a bit strong, I take this back about passive rp’ers, however I’ll keep it up, but it was stupid).
As a high end drug lord criminal, if I’m walking round a slum area with a galil on my back I’d be told I’m “baiting” where as before hand this wasn’t the case because the gun couldn’t be seen, so how does this actually help other than giving more excuse to find rule breaks from aggressive role players?
You’re talking of pistols and SMG’s like this is SERIOUS Roleplay, when in fact it’s Semi-Serious, you know this because the damage on pistols and SMG’s compared to Assasult rifles is a huge difference.
With the unbalance in damage and criminals now having to access F1 every time they want to actually kill someone in a gunfight, does this not now give the Government a huge overpowered advantage?
I don’t think the pros and cons were weighed up enough here, other than fking aggressive role players in the ass.
And don’t get me started on “Planning and tactics” and “setting out the aggressive role players” because that’s nothing to do with it, it’s still the same tactics used other than being at a massive disadvantage by having to access the F1 menu, which may I add will also cause a hell more FearRP breaks because you can’t see who’s in front of you while equipping a gun via F1.
Good job Fearless on destroying aggressive Roleplay that little bit more because passive rp’ers whine like little girls. (this comment was a bit strong, I take this back about passive rp’ers, however I’ll keep it up, but it was stupid).