Improvements to Guns
#37
(09-09-2016, 12:06 PM)Greed^ Wrote: Medkits are good, as they require a brain to use to your advantage, also if I go in a 1v1 vs someone else, it rarely makes us both last long enough for med kits to kick in, so disagree.

Require a brain to use? Anyone who actively plays on FL will know all the ways you can use medkits within a short time period. 
A 1v1 right now is who has the galil as it is in essence the most superior weapon on FL due to it's immense fire-rate and damage compared to all the other guns.
All you need is a medkit bind and your friend to punch you one time and you have 149 health. 
I also disagree with how long a 1v1 is. you could literally release a whole magazine into someone and they wouldn't die. 
The current combat system is click and hold.


(09-09-2016, 12:06 PM)Greed^ Wrote: and a galil.
Now this is an argument im tired of hearing, this is a typical idiotic argument that people only use if they're bad at agg rp. No galil is not the best gun, I have outshot multiple people using them with an m4, it all requires tactics and using your brain. Because you rush in like an idiot and spray the wall next to the person doesn't mean the guns are bad, you're the one bad. Check damage sheets and compare, galil isn't the best

There is no point in comparing it with the damage sheet as it doesn't account for fire-rate, recoil, ammo and iron sight visibility. 
The galil has been the most used weapon for many years, that is NOT without reason.
No we don't rush in and shoot the wall next to us. I believe it is common knowledge that the galil is overpowered. Even if you could kill anyone that had a galil it still wouldn't make it balanced.
Time has proven again and again that the current weapon system is unbalanced, especially the galil.

We are not bad at using guns, it must be you that's expeptionally good. 
I think we can both agree the guns are unbalanced, Greed.



(09-09-2016, 12:06 PM)Greed^ Wrote: You don't need to learn to aim as the current aggressive RP is click and hold. 
Obviously with the current damage guns have, you need to aim, that's such an idiotic statement, you don't need to aim with cw 2.0, as you can just be lucky and hit 1 shot and they're dead. Comeon midget... Atleast come with some valid arguments

Obviously you need to aim, the guns don't  do enough damage so it literally becomes "Click and hold". 
However I strongly believe the aiming you need to do in FL does not represent skill. Anyone could require this "skill" within 1 hour of shooting around.

The headshots and increased damage makes the CW 2.0 a strong contendor to replace the current gun system.
When the player knows they could be killed in an instant it makes everyone more on edge and careful. 
It encourages them to think tactics.
Lucky headshot as you are referring to would most likely only happen during a face to face encounter. Where it is completely logical and realistic that the one person instantly kills the other one. It would be more based on reflexes and reaction time than anything else. 

Therfore you would avoid meeting face to face with someone like that, thus engaging the player in tactical gunplay. Where you try to avoid certain situations and choose weapons that would fit certain situations. 


(09-10-2016, 11:26 AM)Greed^ Wrote:
(09-10-2016, 05:56 AM)Midget Wrote: A game where everyone reverts to one spesific gun is unbalanced and you can't deny that. A balanced setup is where people use different guns for different purposes and are encouraged to think tactics.

This argument makes me think you never play FL, I rarely see galils, in fact I see pistols used more often than them, and ak47s aswell

Be gratefull for that, it means the server has a decent economy where everyone cannot afford to buy/loose galils. However it also means the people with more money will ultimately have an upper hand as they can afford to galil more often.

And I agree, that is how it should be. And it would be great, if it wasn't for the fact that the galil is unbalanced and dominates all the other guns. 
There needs to be an update as I believe guns should be picked after circumstance and budget. 
Where right now it is more:
 "Can I afford the best gun, or do I need to buy something worse.".
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Messages In This Thread
Improvements to Guns - by Avgar - 09-03-2016, 08:03 PM
RE: Improvements to Guns - by Arkten - 09-03-2016, 08:06 PM
RE: Improvements to Guns - by Eclipze - 09-04-2016, 08:11 AM
RE: Improvements to Guns - by Mr.SkarKasm - 12-12-2016, 12:02 PM
RE: Improvements to Guns - by DankNukem - 09-09-2016, 10:38 AM
RE: Improvements to Guns - by Blade - 10-27-2016, 08:35 PM
RE: Improvements to Guns - by ForceGhost - 09-03-2016, 08:11 PM
RE: Improvements to Guns - by MacTavish - 09-03-2016, 08:31 PM
RE: Improvements to Guns - by Jonas - 09-03-2016, 10:13 PM
RE: Improvements to Guns - by Random - 09-03-2016, 10:16 PM
RE: Improvements to Guns - by Marty - 09-03-2016, 10:55 PM
RE: Improvements to Guns - by Avgar - 09-04-2016, 01:08 AM
RE: Improvements to Guns - by Foxirius2205 - 09-04-2016, 07:11 AM
RE: Improvements to Guns - by Greed^ - 09-04-2016, 07:49 AM
RE: Improvements to Guns - by Escorpion - 12-07-2016, 09:26 AM
RE: Improvements to Guns - by Eclipze - 01-31-2017, 02:15 PM
RE: Improvements to Guns - by Goat - 01-31-2017, 04:16 PM
RE: Improvements to Guns - by mintblackbeard - 09-04-2016, 10:24 AM
RE: Improvements to Guns - by Haarek - 09-04-2016, 10:53 AM
RE: Improvements to Guns - by sebasti161 - 09-04-2016, 04:13 PM
RE: Improvements to Guns - by Falc - 09-04-2016, 05:19 PM
RE: Improvements to Guns - by Deleted User - 09-04-2016, 08:18 PM
RE: Improvements to Guns - by Haarek - 09-06-2016, 05:57 PM
RE: Improvements to Guns - by DreeBott - 09-07-2016, 03:29 PM
RE: Improvements to Guns - by DarkN00b - 09-08-2016, 04:35 PM
RE: Improvements to Guns - by sebasti161 - 09-09-2016, 10:35 AM
RE: Improvements to Guns - by Greed^ - 09-09-2016, 12:06 PM
RE: Improvements to Guns - by Haarek - 09-10-2016, 05:56 AM
RE: Improvements to Guns - by Greed^ - 09-10-2016, 11:26 AM
RE: Improvements to Guns - by Haarek - 09-10-2016, 02:59 PM
RE: Improvements to Guns - by Arkten - 09-09-2016, 01:59 PM
RE: Improvements to Guns - by Foxirius2205 - 09-09-2016, 02:03 PM
RE: Improvements to Guns - by Arkten - 09-09-2016, 04:02 PM
RE: Improvements to Guns - by Fultz - 09-09-2016, 04:13 PM
RE: Improvements to Guns - by Greed^ - 09-09-2016, 07:05 PM
RE: Improvements to Guns - by Forgee - 09-09-2016, 08:00 PM
RE: Improvements to Guns - by Fultz - 09-09-2016, 10:03 PM
RE: Improvements to Guns - by Arkten - 09-09-2016, 10:11 PM
RE: Improvements to Guns - by Greed^ - 09-09-2016, 10:41 PM
RE: Improvements to Guns - by Arkten - 09-09-2016, 10:47 PM
RE: Improvements to Guns - by already_fallen - 09-10-2016, 09:20 AM
RE: Improvements to Guns - by Arkten - 09-10-2016, 02:49 PM
RE: Improvements to Guns - by King Kickass - 09-10-2016, 03:08 PM
RE: Improvements to Guns - by Greed^ - 09-10-2016, 04:55 PM
RE: Improvements to Guns - by Haarek - 09-10-2016, 05:00 PM
RE: Improvements to Guns - by Arkten - 09-10-2016, 06:39 PM
RE: Improvements to Guns - by Fultz - 09-10-2016, 09:02 PM
RE: Improvements to Guns - by Marty - 09-10-2016, 09:33 PM
RE: Improvements to Guns - by Holdem - 09-14-2016, 03:56 PM
RE: Improvements to Guns - by Arkten - 09-29-2016, 10:02 PM
RE: Improvements to Guns - by NJperry - 10-27-2016, 04:56 PM
RE: Improvements to Guns - by sebasti161 - 10-27-2016, 06:24 PM
RE: Improvements to Guns - by Balls - 10-27-2016, 06:42 PM
RE: Improvements to Guns - by Tekno - 11-20-2016, 03:32 AM
RE: Improvements to Guns - by Old Man Jokhah - 11-21-2016, 11:54 PM
RE: Improvements to Guns - by RobotDuck - 12-03-2016, 07:32 PM
RE: Improvements to Guns - by Archer - 01-31-2017, 06:44 AM
RE: Improvements to Guns - by already_fallen - 04-22-2017, 09:52 AM
RE: Improvements to Guns - by Archer - 07-15-2017, 07:52 AM
RE: Improvements to Guns - by DarkN00b - 09-14-2017, 02:56 PM

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