08-24-2016, 04:29 PM
(This post was last modified: 09-01-2022, 01:05 AM by Fearless Community.
Edit Reason: Fixed Encoding
)
(08-24-2016, 04:27 PM)Greed^ Wrote:(08-24-2016, 04:23 PM)Divey Wrote:In what way?(08-24-2016, 04:14 PM)Greed^ Wrote:The trial-mod thing I do not agree with, the suggestion you have provided is basically exactly the same to what mods have now.(08-24-2016, 04:00 PM)Random Wrote:Restrict the tools they have access to and the SA wont have to watch them(08-24-2016, 03:53 PM)Immo Wrote: To the thing about not enough people qualified:
Maybe promote some who are thought as candidates, give them some advice, teach them, and if you're too insecure, only let them moderatore when they're with an SA / a mentor?
Ideas and possible solutions, not restrictions.
So you are suggesting some type of 'trial mod'? Could be a solution. But then theres the issue that SA aren't always (or often) avaible.
For example: Phase 1: access to basic punishments - 1 day ban, 4 hour blacklist, access to noclip
phase 2: What we know as moderator now
Phase 3: Administrator
(08-24-2016, 04:11 PM)Create Wrote: Organisation is the key to success
[Image: lQ9b6wA.png]
Note: Not saying this is official or even if it would work, just an Idea
Although this would fix the problem, I don't agree with forcing the staff members, they should come on at their own free will
I am suggesting that player who the staff team can't guarantee will do a good job as moderator goes into phase 1, where he/she is limited on tools that can be abused, and basically gets tested out. If they do a good job, they proceed to phase 2 which is what mods have now, so how is that the same?
Well. Phase one is basically all mods have..