VCMod - New Police Lights/Sirenes - Thoughts?
#11
(03-31-2015, 05:52 AM)Safira Wrote: Will someone please make a tutorial for the likes of noobs like me?

Other than that it's wunderbar

http://fearlessrp.net/showthread.php?tid=59153
#12
(03-31-2015, 05:52 AM)Safira Wrote: Will someone please make a tutorial for the likes of noobs like me?

Other than that it's wunderbar

True thing... Don't get a single shit of it. I watched the video and did some settings. Nothing works. No idea what I am doing wrong...
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#13
It's really really good.


Shoutout to BSOG for making this possible.
Sincerely, Enzyme
Ex-Supervising Administrator
#14
From my perspective, it's a great upgrade to FL. The usage of different sirens and beams are just great. Also the ability of a manual siren might get people to move out the way. This also stops people from going a round with there sirens on by accident shouting 'accidentally pressed alt.' I honestly think it has enhanced Police RP and would atract more people to RP that job.
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#15
I love how it add all the codes for police sirens and the background radio chatter. Now all we need is the voice radio chat!
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#16
Love it now it works! But the blinkers and hazards don't work somehow...
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#17
McDonalds
#18
It looks very nice with the lights
#19
One of the best addons to date when it comes to realism, especially the background police radio in the vehicle.
#20
i have some constructive critisism: I h8 it.

No but seriously, The sirens and lights is on the same buttons as i use to unlock and lock my car, and if i died in my car, and returns to it, sirens and lights does not work, and its bullshit i cant change controls in the VC menu


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