Survive the Nights — Multiplayer | Survival | Sandbox
#1

Link (with pictures): https://www.kickstarter.com/projects/697...the-nights

Unique FPS survival focusing on teamwork, fortification, creativity and strategy. Secure a structure or roam free, the choice is yours.



Spoiler :
First-person multiplayer
Community based
Realistic survival techniques
Unique gameplay
Windows and Mac
We want this game to feel real but we remain true to the promise that it will always be fun. Servers will be player run dedicated and persistent. The game as of now is island based. This will allow us to release alpha builds sooner. Islands will be added to the world and players will need to craft or find ships to travel between them. It's very important to us that the world is full and alive. Everything we design and everything we want to achieve with Survive the Nights has a meaning and a purpose.


If backing through Kickstarter isn't an option for you, please consider donating through PayPal.




If you can't help the team by pledging, please consider supporting us via Thunderclap. It's free and it will help to spread the word! STN Thunderclap


Every structure is enterable and unique
Every structure is fortifiable
Boards, planks and furniture can be used to fortify structures
Booby traps for buildings you've invested time in
Store your found items and loot in buildings
No uninhabitable spaces

All vehicles are potentially usable. We want vehicles to really have a meaning. They won't be hard to come by, but you might have a problem getting any of them to run. We have planned and implemented an extensive parts list for anything on wheels. Vehicles can also be used as mobile camps carrying all of your goods in their trunks or truck beds. Leaving your fully-stocked car in the wild, unlocked, would be a terrible idea. Removing a part or two should keep it pretty safe. So you found a nice pile of old barn wood? That'd be great to use when boarding up all those doors and windows back home. You can't stick ten planks into a backpack, right? But you can fit plenty into the bed of a truck or the trunk of a car. Vehicles will be worth their weight in gold in our world so make sure that you take care of yours.

All vehicles can be repaired or modified
All vehicles are fuel based and require fuel to function
Vehicles also require numerous parts to function



Another aspect of the game that we have included is extensive item combining and crafting.

Combine household items to create tools or weapons
Combine and modify parts for vehicles and equipment
Craft traps to protect you, your structure or vehicle

During the day

Gather food and water
Gather planks, boards and lumber to fortify your structure
Set traps around the perimeter of your home
Fuel up generators and repair electrical panels to provide your structure with electric
Day-cycle activities define your chances of surviving the following night cycle
During the night

Start your generators they'll provide light/electric/heat
Activate any surrounding traps or devices
Find your favourite vantage point
Murder anything that moves

We would like realism to be maintained here. If a player doesn't eat for a few hours, he won't die, but will become sluggish. Death from starvation should take a number of days at minimum. We want hunting/trapping and foraging to not just be a chore but a real benefit to the player. A weak under fed traveller will be sluggish slow to action unable to carry a decent amount of weight. The opposite being true also, a traveller with a high calorie diet will move faster, aim better, carry more weight etc.

Trapping small animals and rodents
Hunt larger game like deer, fox, sheep
Fish in lakes and ponds
Find canned goods and preserved food supplies
Forage for wild berries and edibles
Take to streams to fill water bottles or activate well pumps in homes to access the water supply

Our island is set in a colder climate and the game features a fully dynamic weather system. The summer months are warmer and stormy while the winter months are harsh and much colder. Keeping your body temperature up will be necessary.

Start campfires in the wild
Power home heating systems
Find shelter on cold dark nights to conserve body heat maintain physical state

Killing other players will eventually result in a mental breakdown
Blurred vision, shaking hands, voices and visions only the player can see and hear
Further abuse will result in unavoidable suicide

An important aspect of any multiplayer game is leader boards, achievements and leveling your character in order to move up in rank. Survive the most nights to gain server wide rep. Level your character to better your skills.

Leveling up will be old school. Do something enough and you'll get better at it
Hunt to improve your trapping abilities
Shoot to improve your accuracy
Fortify a lot to improve your carpentry skills

Weapons will be found and made. Finding weapons shouldn't be an impossible task you're in the middle of the country side where everyone owns a gun. Something we've already had some success working with is using most items as weapons. You'll be hard pressed to find yourself in a situation where you can't defend your life with a weapon of some type.


Tools and machinery can be used for many things. You'll need certain tools to fortify homes and buildings, certain machinery to power homes or access water supplies. Being able to place window fortifications and securing buildings quickly could be the difference between life and a very bloody death.


Custom printed reusable USB loaded up with the final game!
Custom printed reusable USB loaded up with the final game!
Survive the Nights T-Shirts, final design will be submitted and voted for on the dev blog! Smile
Survive the Nights T-Shirts, final design will be submitted and voted for on the dev blog! Smile
Street names must be approved by the dev team.
Street names must be approved by the dev team.
Have our 3d artist make a replica of your house or chosen structure in game. (must be practical)
Have our 3d artist make a replica of your house or chosen structure in game. (must be practical)



a2z(Interactive); is a small team currently made up of five people, 2 in the UK and 3 in America. Joe (US) and Jay (UK) are the original creators of Survive the Nights. We met through XBOX Live back when GTA4 first came out for the 360. With both of us having a great love for video games, our casual XBOX Live gaming sessions soon turned into a great friendship. We later stumbled upon Minecraft and created a public Minecraft server (MinecraftA2Z) and website. This server is what started our fascination with creation. Shortly after we started a Youtube Channel for the server the idea for developing Survive the Nights was hatched. After brainstorming about how we would make this game a reality, we started spending pretty much all of our free time reading/watching/listening to anything related to game developing. We later came across the Unity engine and have been knee deep in development ever since with the help of our team, Vinny [Lotto], Joe [BOX] and John [Woto].

Link (with pictures): https://www.kickstarter.com/projects/697...the-nights

#2
This ain't news?
#3
Should be in game discussions.

Sincerely,
ArcHammer
[Image: LkB62ld.png]

+Rep
#4
Guys.
The time was late in Sweden while uploading this topic.
Tounge
The following 1 user Likes Evanswachtz's post:
  • Weecow
#5
Wouldn't call it that unique to be honest..There's a lot of survival games out at the moment, and even more involving zombies...Saying that, I've seen some gameplay, and it does seem very good at the moment...Will be following it for a while.
A more fitting signature. 
#6
It looks alright, but I never donate for a game I do not even know, this won't be an exception.


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