Weird Sounds
#1
So I was playing City RP and I have been noticing weird sounds, it sound like there is like someone is screaming and there is allot of gun fire, Please help me out.
[img=0x0]https://i.imgur.com/DFRDkhC.gif[/img]
Credit: Nyander
#2
I'm guessing you are in the v33x server? Its something with the map, it will be fixed soon I think!
#3
I was hearing the same thing yesterday on v2p
#4
I was hearing it in the middle of a court RP on 33x. stopsound in console usually fixes it.
#5
Yeah i'm having this problem too


Spoiler :
soundlist
( 2b) 39124 : player\footsteps\concrete4.wav
( 2b) 42856 : player\footsteps\concrete1.wav
( 2b) 54952 : player\footsteps\concrete2.wav
( 2b) 63422 : player\footsteps\concrete3.wav
( 2b) 25910 : player\footsteps\tile4.wav
( 2b) 21952 : physics\plastic\plastic_box_impact_hard3.wav
( 2b) 37442 : player\footsteps\tile1.wav
( 2b) 17728 : physics\plastic\plastic_box_impact_hard1.wav
( 2b) 18496 : physics\plastic\plastic_box_impact_hard2.wav
( 2b) 48794 : physics\metal\metal_solid_impact_hard5.wav
( 2b) 55012 : physics\metal\metal_solid_impact_hard4.wav
( 2b) 75796 : player\footsteps\dirt2.wav
( 2b) 40046 : physics\metal\metal_solid_impact_soft2.wav
( 2b) 75796 : player\footsteps\dirt3.wav
( 2b) 24086 : physics\metal\metal_solid_impact_hard1.wav
( 2b) 43248 : player\footsteps\metal3.wav
( 2b) 49592 : physics\metal\metal_solid_impact_soft3.wav
( 2b) 54276 : player\footsteps\dirt4.wav
( 1b) 2336 : npc\vort\claw_swing2.wav
( 2b) 47752 : doors\door_latch3.wav
L( 2b) 542530 : vehicles\v8\v8_start_loop1.wav
L( 2b) 380736 : vehicles\v8\v8_idle_loop1.wav
L( 2b) 356840 : vehicles\v8\v8_rev_short_loop1.wav
L( 2b) 253276 : vehicles\v8\first.wav
L( 2b) 304608 : vehicles\v8\second.wav
L( 2b) 966772 : vehicles\v8\v8_throttle_off_fast_loop1.wav
L( 2b) 419110 : vehicles\v8\third.wav
L( 2b) 654596 : vehicles\v8\v8_firstgear_rev_loop1.wav
L( 2b) 825584 : vehicles\v8\v8_throttle_off_slow_loop2.wav
L( 1b) 131197 : physics\metal\metal_box_scrape_rough_loop1.wav
( 4b) 2404 : common\talk.wav
( 2b) 43778 : player\footsteps\dirt1.wav
( 1b) 1103 : common\null.wav
( 2b) 69392 : doors\default_move.wav
( 2b) 6032 : items\flashlight1.wav
( 2b) 36972 : plats\elevator_start1.wav
L( 2b) 122852 : plats\elevator_move_loop1.wav
( 1b) 7441 : plats\elevbell1.wav
( 2b) 50836 : player\footsteps\wood4.wav
( 2b) 67570 : player\footsteps\wood3.wav
( 2b) 29422 : player\footsteps\wood2.wav
( 2b) 53858 : player\footsteps\wood1.wav
( 2b) 44136 : weapons\universal\iron_out.wav
( 2b) 66034 : weapons\universal\iron_in.wav
( 2b) 33978 : plats\hall_elev_door.wav
( 2b) 46086 : plats\elevator_stop1.wav
( 2b) 30720 : physics\body\body_medium_impact_soft7.wav
( 2b) 24720 : physics\body\body_medium_impact_soft2.wav
( 2b) 27278 : physics\metal\metal_solid_impact_soft1.wav
( 2b) 17780 : physics\body\body_medium_impact_soft6.wav
L( 2b) 90856 : physics\body\body_medium_scrape_smooth_loop1.wav
( 2b) 18424 : physics\glass\glass_sheet_step3.wav
( 2b) 22292 : physics\body\body_medium_impact_soft5.wav
( 2b) 36444 : physics\body\body_medium_impact_hard3.wav
( 2b) 67152 : physics\metal\metal_sheet_impact_hard6.wav
( 2b) 19840 : physics\glass\glass_sheet_step2.wav
( 2b) 36348 : physics\body\body_medium_impact_hard6.wav
( 2b) 37470 : physics\body\body_medium_impact_hard4.wav
( 2b) 43910 : physics\body\body_medium_impact_hard5.wav
( 2b) 74444 : physics\metal\metal_sheet_impact_hard7.wav
( 2b) 28842 : physics\body\body_medium_impact_hard2.wav
( 2b) 40490 : physics\body\body_medium_impact_hard1.wav
( 1b) 86473 : vehicles\v8\skid_normalfriction.wav
( 2b) 29628 : doors\default_locked.wav
L( 1b) 164657 : ambient\atmosphere\station_ambience_loop2.wav
( 2b) 82712 : ambient\levels\prison\inside_battle4.wav
( 2b) 174088 : ambient\levels\prison\inside_battle_zombie2.wav
( 2b) 187482 : ambient\water\distant_wave3.wav
( 2b) 145418 : ambient\levels\prison\inside_battle9.wav
( 2b) 186880 : ambient\wind\wind_snippet5.wav
( 2b) 147482 : ambient\levels\prison\inside_battle_antlion1.wav
( 2b) 63238 : ambient\levels\prison\inside_battle_soldier2.wav

( 2b) 192882 : ambient\atmosphere\city_truckpass1.wav
( 2b) 153412 : ambient\machines\aircraft_distant_flyby1.wav
( 2b) 182352 : ambient\levels\prison\inside_battle5.wav
( 2b) 290814 : ambient\wind\wind_med1.wav
( 4b) 315260 : ambient\alarms\train_horn_distant1.wav
( 2b) 177618 : ambient\water\distant_wave2.wav
( 2b) 69638 : ambient\levels\prison\inside_battle_zombie3.wav
( 2b) 302114 : ambient\machines\truck_pass_overhead1.wav
( 2b) 125442 : ambient\levels\prison\inside_battle_antlion4.wav
( 2b) 54342 : ambient\levels\prison\inside_battle8.wav
( 2b) 48640 : ambient\wind\wind_hit2.wav
( 2b) 63258 : ambient\levels\prison\inside_battle_soldier3.wav
( 2b) 91654 : ambient\levels\prison\inside_battle6.wav
( 2b) 515120 : ambient\alarms\apc_alarm_pass1.wav
( 2b) 196098 : ambient\water\distant_wave1.wav
( 2b) 106500 : ambient\levels\prison\inside_battle_antlion7.wav
( 2b) 104522 : ambient\levels\prison\inside_battle7.wav

( 2b) 172042 : ambient\machines\truck_pass_distant2.wav
( 2b) 74240 : ambient\wind\wind_snippet4.wav
( 2b) 146736 : ambient\levels\prison\inside_battle_zombie1.wav
( 2b) 153600 : ambient\wind\wind_snippet3.wav
( 2b) 110086 : ambient\levels\prison\inside_battle_antlion6.wav
( 2b) 72712 : ambient\levels\prison\inside_battle_soldier1.wav

( 2b) 142352 : ambient\machines\station_train_squeel.wav
( 2b) 108304 : ambient\levels\prison\inside_battle_antlion2.wav
( 2b) 211376 : ambient\atmosphere\city_skypass1.wav
( 2b) 138344 : ambient\levels\prison\inside_battle3.wav
( 2b) 104268 : ambient\levels\prison\inside_battle1.wav

( 2b) 544780 : ambient\alarms\manhack_alert_pass1.wav
( 2b) 100874 : ambient\levels\prison\inside_battle_antlion5.wav
( 2b) 214778 : ambient\machines\heli_pass1.wav
( 2b) 168962 : ambient\machines\truck_pass_distant3.wav
( 2b) 118816 : ambient\levels\prison\inside_battle2.wav
( 2b) 115238 : ambient\levels\prison\inside_battle_antlion8.wav
( 2b) 52736 : ambient\wind\wind_hit1.wav
( 2b) 208802 : ambient\machines\truck_pass_distant1.wav
( 2b) 113954 : ambient\levels\prison\inside_battle_antlion3.wav
( 2b) 113706 : physics\concrete\concrete_impact_bullet4.wav
( 4b) 57868 : >weapons\fx\nearmiss\bulletltor04.wav
( 2b) 60334 : physics\metal\metal_solid_impact_bullet4.wav
( 4b) 40224 : >weapons\fx\nearmiss\bulletltor10.wav
( 4b) 33676 : >weapons\fx\nearmiss\bulletltor14.wav
( 2b) 19160 : ambient\water\drip2.wav
( 2b) 213510 : ambient\machines\aircraft_distant_flyby3.wav
( 2b) 408590 : ambient\alarms\scanner_alert_pass1.wav
( 2b) 74498 : player\pl_drown1.wav
( 2b) 45804 : physics\wood\wood_box_impact_bullet1.wav


This is the sound list in bold are what I believe to be the sounds
[Image: JrWpsNC.png]
#6
It's a known problem, happens now and again, just simple type stopsounds in console, or reconnect, and it will most likely fix it.


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