[GUIDE] How To: HostageRP (As Police)
#1
The rebels have a cop hostage. You decide to lead a team of pistol-wielding cops into their base, getting you, your team, and the hostage killed. Want to stop that? Follow this simple guide.

Step I- Setting Up An Operations Area
This step may seem stupid, but it will help you, and your RP. To start, make sure you have at least one side of the road blocked off. This way, emergency services have easy access to the hostage area. Once you have done that, use any exsisting stores or use props to make a command center for your forces. Inside this center, you can make plans, call for help, etc. Lastly, place some cover near the target to help your forces.

Step II- Services
At this command center, count up the number of Police and/or SRU you have on site. Also, have a Medic on standby incase any wounded officers go into the center. NOTE: The medics CANNOT be on the frontlines, and the officers cannot go back to the frontlines immediately after being healed! Once you have made a count of SRU and Officers, you have two options, which we will now discuss.

OPTION ONE- Diplomatic Option
This option involves sending an officer, unarmed, to talk with the opposition. Make sure to have the officer see the hostage. Then have him/her discuss motives, demands and payment. This option is costly and risks having two hostages to deal with. On the other hand, nobody gets hurt, and you might be able to track the kidnappers down, and then pursue them in a chase.

OPTION TWO- Covert Or Guns Option
This option involves having Police Or SRU infiltrate threw either a back door, or to distract the opposition, then have Friendly Forces sneak in and eliminate the targets. This is a very dramatic option, and could result in the Hostage being killed, along with some Friendly Forces. But, this option gets the job done as long as you outgun the targets.

I hope this guide helped you learn about how to handle hostage situations. Please leave a reply stating if you liked this or did not. Thank you for your time.
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