Suggestion: Using ram to destroy contraband.
#21
(02-06-2014, 04:29 PM)Doctor Internet Wrote: Except the BR would be denied.
Also, how the hell do you use 20 bullets per contraband?
I use 4-5 per.

Well I honestly wouldn't want to search the entire map in hopes of finding my contraband again and getting a pop-up reading "1 of your contraband needs refilling".
If I do my time that obviously means the evidence was already brought up and after that there is no meaning to the actual physical object (At least in FL:RP).

I've tested this out. Drug labs take 5-6 and printers use about an entire clip.
#22
+Support
[Image: KyhzLMb.png]
Credits to Rain.

#23
+support
#24
HUGE +Support
I enjoy rendering and uploading ban reports.
#25
+support
#26
(02-06-2014, 07:42 PM)sgtbender200 Wrote:
(02-06-2014, 04:29 PM)Doctor Internet Wrote: Except the BR would be denied.
Also, how the hell do you use 20 bullets per contraband?
I use 4-5 per.

Well I honestly wouldn't want to search the entire map in hopes of finding my contraband again and getting a pop-up reading "1 of your contraband needs refilling".
If I do my time that obviously means the evidence was already brought up and after that there is no meaning to the actual physical object (At least in FL:RP).

I've tested this out. Drug labs take 5-6 and printers use about an entire clip.

1) Then don't do contraband.
2) This is not a question of realism. Personally I prefer shooting a mag into a printer, so I would support the suggestion IF it was added as another option, so we could shoot it, ram it or impound it. I would also say, if it was taken in as evidence, why would you smash it with a battering ram, but oh well.

Again, -Support IF it replaces the shoot-to-destroy mechanic.
Yours
Doctor Internet;

Developer, Systems Operator,
Data Protection Officer, Business Advisor,
Server Administrator, Community Moderator
#27
+support
#28
Done


Forum Jump:


Users browsing this thread: 1 Guest(s)