04-11-2012, 06:00 PM
(This post was last modified: 09-01-2022, 01:01 AM by Fearless Community.
Edit Reason: Checked Encoding
)
So.. I'm here, mainly in this forum because I need help.. and you guys are cool.. facepunch is interesting and I'd rather not go there.
Anyway, here is the code for my combine thrower. My question is, how do I applyForce to all the ragdoll bones?
Also, if you would like to test it, download it here;
http://www.2shared.com/file/jWquLHkz/com...ncher.html
Anyway, here is the code for my combine thrower. My question is, how do I applyForce to all the ragdoll bones?
Code:
if SERVER then
// Serverside Code
AddCSLuaFile ("shared.lua") // Adds to server download
SWEP.Weight = 5 // Weight of SWEP
SWEP.AutoSwitchTo = true // Switching TO the SWEP
SWEP.AutoSwitchFrom = true // Switching AWAY the SWEP to another SWEP
elseif CLIENT then
// Clientside Code
SWEP.PrintName = "Combine Thrower" // Name of the Gun in the Weapons Tab
SWEP.Slot = 4 // Position on the Weapon Menu
SWEP.SlotPos = 1
SWEP.DrawAmmo = false // To have the ammo HUD or not
SWEP.Crosshair = true // Enables or disables the crosshair
language.Add("Undone_Aoix's_Gun_Entity","Undone Aoix's Gun Entity")
end
SWEP.Category = "Aoix's Weapons"
SWEP.Author = "Aoixifcation"
SWEP.Contact = "[email protected]"
SWEP.Purpose = "Throws Combine"
SWEP.Instructions = "Primary Fire for Combine Solider | Secondary Fire for Elite Combine"
SWEP.Spawnable = false // Can regular players spawn it?
SWEP.AdminSpawnable = true // Can admins spawn it?
SWEP.ViewModel = "models/weapons/v_toolgun.mdl" // How it looks to the client
SWEP.WorldModel = "models/weapons/w_toolgun.mdl" // How it looks to other
SWEP.Primary.ClipSize = -1
SWEP.Primary.DefaultClip = -1
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = "none"
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = false
SWEP.Secondary.Ammo = "none"
local ShootSound = Sound("/buttons/combine_button_locked.wav")
function SWEP.Think()
end
function SWEP:throw_attack (model_file)
local tr = self.Owner:GetEyeTrace()
self:EmitSound(ShootSound)
self.BaseClass.ShootEffects(self)
if (!SERVER) then return end
ent = ents.Create("prop_ragdoll")
ent:SetModel(model_file)
ent:SetPos(self.Owner:EyePos() + (self.Owner:GetAimVector() * 16))
ent:SetAngles(self.Owner:EyeAngles())
ent:Spawn()
local phys = ent:GetPhysicsObject()
if!(phys && IsValid(phys)) then ent:Remove() return end
phys:ApplyForceCenter(self.Owner:GetAimVector():GetNormalized() * math.pow(tr.HitPos:Length(), 3))
SafeRemoveEntityDelayed(ent,3)
cleanup.Add(self.Owner, "props", ent)
undo.Create ("Combine_Ragdoll_Gun")
undo.AddEntity (ent)
undo.SetPlayer (self.Owner)
undo.Finish()
end
function SWEP:PrimaryAttack()
self:throw_attack("models/combine_soldier.mdl")
end
function SWEP:SecondaryAttack()
self:throw_attack("models/combine_super_soldier.mdl")
end
function SWEP:Reload()
end
http://www.2shared.com/file/jWquLHkz/com...ncher.html
FUMUKU
WAS THE BEST THING TO EVER HAPPEN TO FEARLESS RP
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WAS THE BEST THING TO EVER HAPPEN TO FEARLESS RP
UNBAN BLACKDOG