Dev Blog: Interaction, Admins and Vehicle Skins
#13
(03-04-2023, 10:30 PM)Divey Wrote: I do hope that you have some sort of 'meat' of an update to go alongside whatever launch you do have

This is just a small part of what we want to get done for the relaunch, the biggest thing is inventory and the many things that will bring such as the weapons overhaul.

(03-04-2023, 10:30 PM)Divey Wrote: Also some transparency on what is happening with the rollback update you did while Conn was owner (with getting rid of farming and changing of weapons) would be appreciated.

It was reverted, the madcow weapons/farming removal/v2d thing basically never happened. The only thing we kept from that is combining BMD and Gun Dealer into "Arms Dealer".

(03-04-2023, 10:30 PM)Divey Wrote: As much as I personally would love to see FL switch gamemodes at some point I don't have much hope that this management is interested in that and so I have to respect that

If we swapped gamemode, the new gamemode would just be a worse experience. It's something we've considered too many times. There's over a decade of content built-up in FL that many take for granted - for example DarkRP doesn't even have an inventory system. It'd take ages to replicate it on another gamemode, and by the time you add even half of the content FL has any benefit would likely be minimal. I don't think anyone wants to just play on a downgraded version of FL. The core of our gamemode isn't even that much of an issue anymore, it's the stuff thrown on top. A much better use of development time is just improving what we currently have, such as what we're doing with the new inventory system and what we've done in the past with migrations and the plugin system.

(03-04-2023, 10:30 PM)Divey Wrote: I would love to see the content be completely overhauled - there's a lot of props etc which are no longer used. I would also like to see people scout the workshop more often, a few years ago when the team was full of passive rpers there was a huge appeal with building when it came to FL - I know there's been some useful new tools added and I would love to see some added. 

A lot of content was overhauled when we did the economy update, such as almost all cars being changed. We might have another look at it, but it depends on time. It'd be nice, but it can also be done after launch. The main issue is content is already quite big, and we can't remove props as we risk breaking quite a few builds.
Pollux
Fearless Management
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Messages In This Thread
RE: Dev Blog: Interaction, Admins and Vehicle Skins - by User 19014 - 03-04-2023, 10:04 PM
RE: Dev Blog: Interaction, Admins and Vehicle Skins - by Pollux - 03-04-2023, 11:15 PM
RE: Dev Blog: Interaction, Admins and Vehicle Skins - by User 19014 - 03-22-2023, 07:21 AM

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