08-24-2022, 07:32 PM
(08-24-2022, 03:23 PM)Generation Wrote: On a more serious note than my previous messages in this thread, I still think a Marketing Research plan should be use:
Below text is an example:
"1. Identify the problem(s): Drastic decrease/non-existent player presence on the server.
=> Problems to solve: How to increase server popularity ?
=> Project objectives: Regain popularity, bring new roleplay elements (example: jobs, objectives to follow, levels), create a map from scratch to attract players.
=> Research questions: Investigate the playerbase between the old and the new to determine multiple facts:
- What could bring a new player on the server and keep a player on the server ?"
If you need to build something use this:
I agree that you have good intentions, which is great to see. However, this is a concerned approach that revolves around solving cases with anything specific to go out of.
As an example, if you claim the problem is the playercount, is it a problem in and of itself or a sign of something else? I believe it's very shallow and unspecific.
I'm in this field and a full report would require a lot more data to even come close to making these evaluations. Let me repeat it again: you can't be shallow when conducting this report; you need a particular/general problem to solve with underlying problems and a lot of data.
A shallow report is completely meaningless and a waste of effort. But, as I already stated, I can understand where your intentions are coming from.