08-24-2022, 03:23 PM
On a more serious note than my previous messages in this thread, I still think a Marketing Research plan should be use:
Below text is an example:
"1. Identify the problem(s): Drastic decrease/non-existent player presence on the server.
=> Problems to solve: How to increase server popularity ?
=> Project objectives: Regain popularity, bring new roleplay elements (example: jobs, objectives to follow, levels), create a map from scratch to attract players.
=> Research questions: Investigate the playerbase between the old and the new to determine multiple facts:
- What could bring a new player on the server and keep a player on the server ?"
If you need to build something use this:
Below text is an example:
"1. Identify the problem(s): Drastic decrease/non-existent player presence on the server.
=> Problems to solve: How to increase server popularity ?
=> Project objectives: Regain popularity, bring new roleplay elements (example: jobs, objectives to follow, levels), create a map from scratch to attract players.
=> Research questions: Investigate the playerbase between the old and the new to determine multiple facts:
- What could bring a new player on the server and keep a player on the server ?"
If you need to build something use this: