Gamemode Changes to merchant jobs
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Title of Suggestion: Changes to merchant jobs

Description
Have merchant jobs been considered in the economy reset / server reset?

The following are suggestions / considerations to fix the issue, so if you have a better idea post them in this thread with your -support.

I think there are some fundamental issues that need resolving for these jobs that will help them to be revived:

Self-Manufacture Issue
Whilst this is against the rules, it can't be consistently be enforced manually like it is now. It's easy for players to just do it whenever a staff isn't online to catch them doing it.

People tend to go gun dealer / bmd / chef and manufacture their own stuff instead of buying it like they should because of this.

This is rather difficult to enforce properly, but I think that some kind of automatic system like the FL anti-minge system should help to prevent this.

Specifically, the game would you from using gun dealer / chef / bmd items that have been manufactured by yourself. It will also make sure that you can only give out these items above a certain limit when you are the relevant job. 

The goal is to allow something small like giving an unarmed criminal you are working with an AK and some ammo so they can help in the raid,
But not allowing something like 2 friends both going gundealer/bmd/chef -> self-manufacture together -> swap items to get them at market price instead of buying from a player.

The specifics for how to do this are probably very technical and something for the devs to consider whether it's even doable. But at the moment the self-manufacture issue kinda fucks the gun dealer / bmd / chef because people just log on during quiet hours and manufacture things at market price so they can get it cheaper than following the rules.


Chef - Fish makes them obsolete & food stats need reworking
The chef job has been obsolete outside of selling fishing rods for a very long time now. This is because fishing provides a free and easy way to access food sources which are almost always more OP and cheaper than what chefs sell.

I'm thinking that fishing could possibly be dialed back or limited to chefs only + chefs can't use what they manufacture / fish. This will direct players to buy from the chef job again, because right now the only people who touch chef job are for an organized rp or new players that quickly realize nobody wants to buy anything from them and leave the job.

A revamp for food stats might also be in order to stop people from just ordering whatever has the most % hunger filled. Right now there's a big variety of food items that are totally obsolete and there is no reason to ever buy them because other food items are just better. Food items could be specialized instead so that different foods are helpful for different things instead of having a single item be the meta item where only that one food item gets bought.


Mechanic - repair boxes
Repair boxes have very much made the mechanic job obsolete as well. Most people who play mechanic these days are minges looking to bait cops into a vehicle pursuit because the tow truck is dirt cheap and super fast. There's also the issue of minges going mechanic and picking up random parked vehicles and towing them away for shits and giggles.

The mechanic job will benefit massively from reconsidering the balance between mechanic / repair box, and possibly make it more profitable to increase the number of players taking an interest in the job. 



Again, the above suggestions might not be the best possible solution. If you have a better idea then put it in the thread comments please Smile

Why?
The above suggestions would hopefully revive the merchant jobs and prevent them from dying in the wake of the economy reset.

I think this is quite vital considering after the reset nobody will have any items and there will be significant demand for them, but these will die off from self-manufacture, fishing, etc. as the demand falls once people are kitted out with new items. 

If nothing is done to help them, these jobs will fall right back to how they are right now once the initial demand from the reset is gone; where nobody plays them and nobody buys from them.
The following 2 users Like Obsidial's post:
  • Bobby, -(P)- Dabster


Messages In This Thread
Changes to merchant jobs - by Obsidial - 06-19-2022, 02:56 PM
RE: Changes to merchant jobs - by -(P)- Dabster - 06-20-2022, 09:35 AM
RE: Changes to merchant jobs - by Pollux - 06-21-2022, 07:17 PM
RE: Changes to merchant jobs - by Archer - 06-21-2022, 09:04 PM
RE: Changes to merchant jobs - by Pollux - 06-27-2022, 09:31 PM

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