Reimplement the Tow System
#1
Title of Suggestion: Reimplement the Tow System

Description
As I'm sure anyone who has tried to tow a vehicle is aware, the current way of towing vehicles is shit. You can't tow vehicles unless the ass of your car is literally touching the car, and any weird angles cause it to not work. Even worse, whenever it does decide to attach, 90% of the time you get killed by the vehicle as is spasses out and sideswipes you. The current system just puts a solid rope constraint between your vehicle and the towing one, and that's one of the worst ways to do it.

Why?
This is very similar to the system used on Limelight, which had a far better way of handling towing.

The new system replicates how a tow truck should actually function, whereby you put the front (or back, tow orientation should not matter so long as either end is facing the tow hook), and /tow creates a winch constraint between your vehicle and the one being towed. You can then control the winch constraint so that you can slowly move and raise the vehicle so that the front wheels are off the ground, thereby allowing it to be towed. This almost completely eradicates the problems of being CDMed by a vehicle whenever you're trying to tow it or having to do some stupid maneuvers just to have your back perfectly aligned with the front of the vehicle to be towed, whilst also adding a lot of realism to the process of towing. Another benefit with having a winch constraint is that vehicles act more realistically whilst being towed and thus won't be flung about and smashed around nearly as much during towing.

This is an idea which can even be built upon; you could have it so that you can either operate the winch manually, or have it automatically pull up or lower down a car being towed, and is just a heck of a lot more flexible than a solid rope which causes vehicles to spas and kill almost constantly. Why such an idea hasn't been suggested or implemented before is beyond me; it's a no-brainer as far as I can see.

Edit: I agree with Siphon: the best case scenario for a new tow truck system is that we could have something along these lines:

https://www.youtube.com/watch?v=aYYWW7V25Ok

Although it's slightly advanced, it's a huge step up from current towing of vehicles, and could add a lot to mechanic roleplay.
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Endorsements
Lewwings: "Bunkerman is just pure chaotic energy"
Daniel: "Don't be such a minge"

Rest in peace, Alessi Organisation ;(

The following 1 user Likes The Bunkerman's post:
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Messages In This Thread
Reimplement the Tow System - by The Bunkerman - 11-13-2021, 03:23 PM
RE: Reimplement the Tow System - by TheSiphon - 11-13-2021, 04:35 PM
RE: Reimplement the Tow System - by The Bunkerman - 11-13-2021, 04:46 PM
RE: Reimplement the Tow System - by -DanTheMan- - 11-13-2021, 05:12 PM
RE: Reimplement the Tow System - by Equinox - 11-13-2021, 05:58 PM
RE: Reimplement the Tow System - by _George_ - 11-13-2021, 07:56 PM
RE: Reimplement the Tow System - by Boonan - 11-13-2021, 08:11 PM
RE: Reimplement the Tow System - by Slaint - 11-13-2021, 11:23 PM
RE: Reimplement the Tow System - by NEMxDman - 11-14-2021, 02:31 PM
RE: Reimplement the Tow System - by Pollux - 03-04-2022, 05:34 PM

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