10-11-2019, 11:27 PM
(This post was last modified: 09-01-2022, 01:08 AM by Fearless Community.
Edit Reason: Checked Encoding
)
This is caused by the current networking system.
I guess that initializing the vehicle networked attributes (health, license plate, owner, etc.)
has low-priority and is thus queued after other attributes (other players, other entities, etc.).
Sadly the only fix for this would be to overhaul the complete networking system,
which is on our todo list, but it would take a lot of effort and time and is not even guaranteed to work.
Thank you for bringing this to our attention.
Closed.
I guess that initializing the vehicle networked attributes (health, license plate, owner, etc.)
has low-priority and is thus queued after other attributes (other players, other entities, etc.).
Sadly the only fix for this would be to overhaul the complete networking system,
which is on our todo list, but it would take a lot of effort and time and is not even guaranteed to work.
Thank you for bringing this to our attention.
Closed.
Kind Regards,
TASSIA
Fearless Developer