AggressiveRP Talk [Humans only(was going to say men only but that is sexist)]
#56
(05-11-2018, 05:13 PM)Pollux Wrote:
(05-09-2018, 08:14 PM)GHOSTK1LL3R Wrote: Thanks all for your suggestions.

Below is the following actions I find appropriate to put AggressiveRP back on track and to start making amends to AggressiveRP:

- Bring back old players (Refer a friend idea for veterans and new players)
- Easier money so players happy to join in (Donator goal, increase contraband with perks possibly?)
- Benfits for doing AgggRP (Bank Heist, money for killing dictator [gov job groups get not pay out for trying it])
                  - How it would work is there would be a command called /dictator. When you go dictator you must use this command and you cannot turn it off once turned on (other players can do /dictator to check if they can raid [makes life easier for newer players who wont know which rules they can raid for etc]). When /dictator is used it will broadcast to everyone on the server there is a dictator. When the dictator gets his paycheck per 5 mins its saved into a pot and who-ever kills the dictator gets all the money from killing him( will say in chat how much they get and who gets it[ could be its like /hostagemoney instead?]).
- Medkit spam (IMO you've always been able to do it and not an issue,however I think the timer between using them should be increase from 3 seconds to 5)
- Cops should drop their weapons upon death
- When a rebel dies to a cop, their guns should drop also
- Cops get for free everything other than the main rifle. They can buy the main rifles which will cost them 80% of the normal price from the gun locker or equip their own gun from their inventory [Got ideas of how this wont be exploited, not going to state here and will state to devs to stop abusing etc]
- SRU get the option of using a Galil or Famas (once again will cost 80% price). 
- Taxes can go to 55% instead of 20%
- Reduce the NLR timer from 10 minutes to 7 minutes.


If you like these ideas can you please 'like' this comment so we can get an idea of who actually like theses suggestions? I really hope you like these as i've put a lot of time into thinking about everything stated and how we can improve it. If you think im missing something or something can be altered message me. I'll work around adding it.

I will liaise with both the SA's and Developers and see if I can get these pushed out in bulk when the map change hits.

I don't agree with cops having to pay quite a bit for their weapons, it's still slightly in the criminals favour as it is right now. No cops will want to equip a rifle as they do not get anything from doing it. Everyone seems to be forgetting that cops do not gain anything from killing a criminal or winning a raid, makes no sense for them to have a massive risk attached to it too. Same goes for SRU, you just won't have anyone playing as police/SRU if it's implemented. The medikit changes need to be harsher, I think the changes brocolli did a while ago should be re-implemented. I don't agree with giving contraband more rewards as that just encourages people to be camping in the back of a base somewhere with contra/weed. I think the best way to add more rewards for AggRP is maybe the bank heist, as they actually have to go out and do something instead of just camping the back of a doomfort.

The dictator idea is quite good, it adds another "reward" for taking one down.
About the cops having yo pay for their guns. I would like to hear how is it on the criminals favour? The cops get a good rifle for free. As Ghost stated if they have to pay for their weapons they wouldn't be rushing in all the time simply because they don't care if they die


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RE: AggressiveRP Talk [Humans only(was going to say men only but that is sexist)] - by Dimitris - 05-12-2018, 06:38 AM

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