08-14-2016, 12:51 PM
(This post was last modified: 09-01-2022, 01:05 AM by Fearless Community.
Edit Reason: Fixed Encoding
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(08-14-2016, 11:35 AM)Floodify Wrote:(08-14-2016, 04:04 AM)DreeBott Wrote:(08-14-2016, 01:25 AM)Floodify Wrote: Cool, is there some kind of filter on the voice radio between freq/group radio to be able to seperate from voice in your local area to your radio (except perhaps icon)? Would be nice with some of the bass removed perhaps and add radio stutter (haven't tested this feature yet, just throwing it out there). Or perhaps set it as a custom setting to individually enhance the realism and let those who want clear sound to choose for themselves.
Last but not least - great work. This took for-fuking-ever and was almost deemed impossible years ago. Impressive.
I suggested that to Avgar, he said it's not possible but we'll see haha
that's what they said about fixing a voice radio lol
Not possible with current standards, let me explain why.
http://wiki.garrysmod.com/page/GM/Player...ayersVoice
This hook is used for determining whetever a player can hear another player, obviously used for the voice radio. The problem about that hook, is that you have no interaction over the sound data itself, if you look at the parameters. Hence why it won't be possible with current GMod standards.