Fading Door close
#1
I have implemented an update which checks if there is a vehicle or player inside the prop before closing and remains open if there is
this works well for simple props, might not work as well for more complex props
there is a option (on by default) to turn this off as there is cases were this can be a problem
The following 13 users Like Temar's post:
  • Zecon, Michael, Blurr, Noble, GeorgeTheBoy, Nacreas, Benporium, Mustang, Cameron, Sauce, Burnett, mgdwszx, Enzyme


Messages In This Thread
Fading Door close - by Temar - 07-10-2015, 04:50 PM
RE: Fading Door close - by Zecon - 07-10-2015, 04:52 PM
RE: Fading Door close - by Michael - 07-10-2015, 04:52 PM
RE: Fading Door close - by Judge Rage - 07-10-2015, 04:54 PM
RE: Fading Door close - by Michael - 07-10-2015, 04:54 PM
RE: Fading Door close - by Matrix_ - 07-10-2015, 05:03 PM
RE: Fading Door close - by Blurr - 07-10-2015, 05:04 PM
RE: Fading Door close - by Mustang - 07-10-2015, 05:23 PM
RE: Fading Door close - by BasicallyMental - 07-10-2015, 05:26 PM
RE: Fading Door close - by Sauce - 07-10-2015, 09:27 PM
RE: Fading Door close - by Burnett - 07-10-2015, 09:30 PM
RE: Fading Door close - by mgdwszx - 07-10-2015, 09:51 PM

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