Gamemode Revert contrabands
#3
+Support

Maybe even rework the new one to work like old one with possible upgrades that require time investment or constant work on it with a trade-off with less out-of-the-base time, so it's up to players and their daily mood to decide how they're going to be using it.

It's how it works the best. A group of people places a dupe, spawns all possible contraband and they leave off to go rob people or raid Nexus until they die or get an alert that their contraband needs refilling.

Constant work on contraband is a grindy RPG experience. Leaving your contraband behind lets you do more RP with players and gives actual thieves a chance to work on it. With this contraband everyone just stands next to their contraband 24/7.
~ Equinox ~
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The following 2 users Like Equinox's post:
  • ART, Ausverkauft


Messages In This Thread
Revert contrabands - by Bulldogg - 08-08-2022, 03:27 PM
RE: Revert contrabands - by Apexius Keksius - 08-08-2022, 05:28 PM
RE: Revert contrabands - by Equinox - 08-08-2022, 11:48 PM
RE: Revert contrabands - by Ausverkauft - 08-12-2022, 10:06 AM
RE: Revert contrabands - by ART - 08-09-2022, 12:07 AM
RE: Revert contrabands - by Pollux - 08-12-2022, 11:14 AM
RE: Revert contrabands - by Bulldogg - 08-12-2022, 01:41 PM
RE: Revert contrabands - by L Y N C H Y - 08-12-2022, 11:39 AM
RE: Revert contrabands - by Pollux - 08-12-2022, 01:42 PM

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