08-08-2022, 03:27 PM
Title of Suggestion: Revert contrabands
Description
Rework contrabands either back, or so that you can be "afk".
Why?
This is because, in the long run (for passiverp incomes its fine as its different), repeating the same thing again and over will be tiresome. Rather, the player should guard the base properly, engage in daily activities, and roleplay while earning money.
By doing this, paradoxically enough, it makes individuals more afk and keeps them at their residence for longer, just paying attention to their printers. As with the previous contraband, in most scenarios you would place contra > leave > get a notification > evaluate the situation > go back/not - allowing for a better RP experience.
Is there going to be some guy sitting in tides hotel propblocking himself in a room and doing contrabands? Sure, but aren't there always going to be them, regardless of the rework?
Description
Rework contrabands either back, or so that you can be "afk".
Why?
This is because, in the long run (for passiverp incomes its fine as its different), repeating the same thing again and over will be tiresome. Rather, the player should guard the base properly, engage in daily activities, and roleplay while earning money.
By doing this, paradoxically enough, it makes individuals more afk and keeps them at their residence for longer, just paying attention to their printers. As with the previous contraband, in most scenarios you would place contra > leave > get a notification > evaluate the situation > go back/not - allowing for a better RP experience.
Is there going to be some guy sitting in tides hotel propblocking himself in a room and doing contrabands? Sure, but aren't there always going to be them, regardless of the rework?