Gamemode Limit/rethink custom criminals
#4
There's two solutions to that:

One is to remove both Corleone and Rebel jobs altogether, let all criminals be a custom citizen job. This would contribute to 'job titles and jobs are redundant' mantra, but would turn CityRP into DetroitRP where you can expect almost everyone to be armed with several money printers in their base.

Second is to 'buff' Corleone and Rebel job by adding additional contraband unit that can be spawned with greater salary, or limit rifles and 'high-end' weapons to those groups only and their associates, ...

From what I've also heard is that people go custom citizen job simply because they don't want to be stuck with either italian mafia outfit or CS:GO terrorist outfit, preferring citizen clothes that fits their RP more.
~ Equinox ~
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Messages In This Thread
Limit/rethink custom criminals - by Obsidial - 07-04-2022, 07:33 PM
RE: Limit/rethink custom criminals - by Obsidial - 07-04-2022, 07:41 PM
RE: Limit/rethink custom criminals - by Falc - 07-04-2022, 08:44 PM
RE: Limit/rethink custom criminals - by Equinox - 07-05-2022, 06:29 AM
RE: Limit/rethink custom criminals - by Balls - 07-05-2022, 04:33 PM
RE: Limit/rethink custom criminals - by Haarek - 07-11-2022, 04:31 AM
RE: Limit/rethink custom criminals - by Haarek - 07-15-2022, 05:44 AM
RE: Limit/rethink custom criminals - by gin - 07-15-2022, 01:05 PM

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