Community Update #3
#14
I just want to clarify by Tarkov I more meant the feel of combat and it was probably a bad example. My point was more there should be more between life and death and combat should feel rewarding vs being kinda rng. Dying in less than a second on a laggy server isn't fun for anyone, the injury system is a nice first step in adding another state but my key aim with this rework is to make combat last longer but also be more tactical. You should be punished for mistakes but it also shouldn't mean you're out in .2 seconds.

All of this stuff is still early in development, we only recently settled on a base and combat testing hasn't begun yet. This is very much a project I want to get right, so it will take a while.
Pollux
Fearless Management
bork
__________________________________________________________________
The following 9 users Like Pollux's post:
  â€¢ Conn, User 21796, max., L Y N C H Y, SpaghettiFTW, rino, livkx, Boonan, Edned


Messages In This Thread
Community Update #3 - by Conn - 06-29-2022, 07:14 PM
RE: Community Update #3 - by Broccoli - 06-29-2022, 07:14 PM
RE: Community Update #3 - by gin - 06-29-2022, 07:16 PM
RE: Community Update #3 - by TonettaFan #2319 - 06-29-2022, 07:16 PM
RE: Community Update #3 - by Boonan - 06-29-2022, 07:17 PM
RE: Community Update #3 - by Stahlkartoffel - 06-29-2022, 07:21 PM
RE: Community Update #3 - by livkx - 06-29-2022, 08:00 PM
RE: Community Update #3 - by L Y N C H Y - 06-29-2022, 08:45 PM
RE: Community Update #3 - by Blaz - 06-29-2022, 09:04 PM
RE: Community Update #3 - by SpaghettiFTW - 06-29-2022, 09:05 PM
RE: Community Update #3 - by L Y N C H Y - 06-29-2022, 09:06 PM
RE: Community Update #3 - by rino - 06-29-2022, 09:13 PM
RE: Community Update #3 - by Sp33dx - 06-29-2022, 11:21 PM
RE: Community Update #3 - by Pollux - 06-30-2022, 11:44 AM
RE: Community Update #3 - by L Y N C H Y - 06-30-2022, 01:13 PM
RE: Community Update #3 - by User 19014 - 07-02-2022, 04:42 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)