04-22-2015, 11:15 PM
(This post was last modified: 09-01-2022, 01:03 AM by Fearless Community.
Edit Reason: Fixed Encoding
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(04-22-2015, 09:50 PM)Baskingner Wrote: I can see why there wasnt a full 100% refund, but dont use "the economy" as a reason.
In order for an economy to work there must be a limited amount of supply against an higher amount of demand, or the other way around. How FL currently works (everything is supplied without limits) it is impossible to have an economy at all. The money ejected by 100% refunding the weapons doesnt affect other players at all since there is no such thing as inflation or "increased power to buy" im afraid.
I like Floods suggestion a lot more to be honest.
Quote:In market economies, economic decisions are made by individuals. The unfettered interaction of individuals and companies in the marketplace determines how resources are allocated and goods are distributed. Individuals choose how to invest their personal resources—what training to pursue, what jobs to take, what goods or services to produce. And individuals decide what to consume.
You do not need a limited supply and a high demand for an economy to be present. We are a market economy, where our players choose what to produce/sell and individuals choose what to purchase. Our economy has $3,266,357,554 distributed amongst the players. I can list numerous ways that people earn their living:
- Fishing (Varied Prices)
- Growing Weed
- Buying/Selling Used Cars
- Gambling/Running Casinos
- Producing Goods (Crafting Ammo, Crafting Molotovs)
- Selling Items Wholesale
- Taxi/Bus Service
- Ticketing People
- Selling Property (Duplications, In-Game Properties)
- Criminal Methods (Contraband, Extortion, Ransom, Mugging)
- RP Methods (RP Stores, Job Stores [Doctor/Gundealer/Chef/BMD]
- Mechanic Shops
- Clan RP (Security, Transportation, Etcetera)
Quote:Economics. a persistent, substantial rise in the general level of prices related to an increase in the volume of money and resulting in the loss of value of currency (opposed to deflation ).
This is certainly something present, and we are finding ourselves being pushed to add more items at higher prices and more cash-sinks because people tend to earn more than they lose and there is very little to spend money on. Drastic changes need to occur in order to create an actual player market and add things to spend money, rather than seeing people boast that they purchased every car in the game.