01-10-2015, 05:05 AM
(This post was last modified: 09-01-2022, 01:03 AM by Fearless Community.
Edit Reason: Checked Encoding
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I'm writing a paper about the use of cinematography in cut-scenes and I'm trying to find examples of games where the techniques have been done poorly.
Currently I have one example of a cut-scene in Mass Effect 2 which violates the 180-degree rule and I'm looking for two more.
Eg.
Does anyone know of any more that I could possibly write about? It would be a huge help.
If I use your suggestion then I'll pay you $150,000 FL cash as a reward.
Currently I have one example of a cut-scene in Mass Effect 2 which violates the 180-degree rule and I'm looking for two more.
Eg.
- Confusing, unnecessary cuts
- Hyperactive camera work
- Violations of basic rules of screen direction
- Shots that don't effectively express story points
- Indifference to lens choice
- Inattention to continuity
Does anyone know of any more that I could possibly write about? It would be a huge help.
If I use your suggestion then I'll pay you $150,000 FL cash as a reward.