Community Map Vote - Printable Version +- Fearless Forums (https://fearlessrp.net) +-- Forum: Community & Server Information (https://fearlessrp.net/forumdisplay.php?fid=1) +--- Forum: Updates (https://fearlessrp.net/forumdisplay.php?fid=178) +---- Forum: Archive (https://fearlessrp.net/forumdisplay.php?fid=341) +---- Thread: Community Map Vote (/showthread.php?tid=88539) |
RE: Community Map Vote - Pollux - 08-02-2018 (08-02-2018, 07:33 PM)MrFinnConlon Wrote:(08-02-2018, 06:12 PM)Zombie Wrote: Really? V4B1? You people are freaking kidding me, there was a good reason why it failed and we decided to have a map change, it was terribly optimized, don't get me wrong, I love the map but at least I acknowledge and recognize the flaws of it. There's no way we should go back, I want to play with a decent FPS. The only way to fix this issue is to completely optimize the map and perhaps even redo the map which the development team requires different skills and different people, something that is beyond Pollux's capabilities. He cannot code, fix and update everything, he has some limits like any other human being. Remember that Gmod is a very old game with flaws that doesn't even use more than one core, the gamemode of CityRP certainly doesn't make it better, it's terrible.How do you know exactly what each of the developer's capabilities are? How are you able to say with certainty what Pollox's skills are and aren't? Pines* not chaos city. Pretty much this, we decided to give you lot a voice instead of an internal vote and some people are complaining? I guess we can't please everyone. RE: Community Map Vote - konsta - 08-02-2018 Click here if the video doesn't work "way less than FL though" hahahaha I was lagging like shit in DarkRP on V4B1, reminds me the experience in FL last year RE: Community Map Vote - Pollux - 08-02-2018 (08-02-2018, 08:41 PM)Zombie Wrote: I would benchmark V4B1 on singleplayer vs FL on Alpha but i'm on a laptop and not my main PC, i'll see if I can do some sort of test though. The map runs as well as an open map on garry's mod does, not the best but still playable. RE: Community Map Vote - konsta - 08-02-2018 (08-02-2018, 07:33 PM)MrFinnConlon Wrote:(08-02-2018, 06:12 PM)Zombie Wrote: Really? V4B1? You people are freaking kidding me, there was a good reason why it failed and we decided to have a map change, it was terribly optimized, don't get me wrong, I love the map but at least I acknowledge and recognize the flaws of it. There's no way we should go back, I want to play with a decent FPS. The only way to fix this issue is to completely optimize the map and perhaps even redo the map which the development team requires different skills and different people, something that is beyond Pollux's capabilities. He cannot code, fix and update everything, he has some limits like any other human being. Remember that Gmod is a very old game with flaws that doesn't even use more than one core, the gamemode of CityRP certainly doesn't make it better, it's terrible.How do you know exactly what each of the developer's capabilities are? How are you able to say with certainty what Pollox's skills are and aren't? Well, do we have an experienced person in the development who has experience in making maps, editing them and knows all the demands for the editor? I don't think so. If I'm wrong, that will be great, let the developer optimize V4B1 for us and I hope it won't take more than 1 month. Pollux said "leave that part to me" but I doubt he can even optimize the map, it's not easy. Editing a map is a complete pain in the ass because of the editor, and the engine limits doesn't make it any better. Optimizing a map can be hard for a few reasons, Gmod will generally give you bad FPS when under pressure because it doesn't really support more than one core. Fixing optimized maps is going to be difficult if the map is very open, as the way the engine works pretty much renders everything unless you use area portals but then it might look funky. The other difficult thing might be obtaining the .vmf file of the map, which contains everything about the map pre-compilation. If you try to de-compile a map you might run into the issues of brushes or entities not being where they should as well as possibly loosing much of the optimization done by the original creator. If you de-compile a map you also need to run around and find all the missing models and textures and chuck them on your model/material folder. RE: Community Map Vote - konsta - 08-02-2018 (08-02-2018, 09:01 PM)Pollux Wrote:(08-02-2018, 08:41 PM)Zombie Wrote: -snip- Single player will obviously give you a higher FPS and so does FL on Alpha, you need a full server. RE: Community Map Vote - Alphaverse - 08-02-2018 (08-02-2018, 09:03 PM)Zombie Wrote:Bots and Props(08-02-2018, 09:01 PM)Pollux Wrote:(08-02-2018, 08:41 PM)Zombie Wrote: -snip- RE: Community Map Vote - Grape - 08-02-2018 (08-02-2018, 09:02 PM)Zombie Wrote: Well, do we have an experienced person in the development who has experience in making maps, editing them and knows all the demands for the editor? I don't think so. If I'm wrong, that will be great, let the developer optimize V4B1 for us and I hope it won't take more than 1 month. Yes his name is Frost RE: Community Map Vote - Grape - 08-02-2018 (08-02-2018, 09:34 PM)Alphaverse Wrote:(08-02-2018, 09:03 PM)Zombie Wrote:Bots and Props(08-02-2018, 09:01 PM)Pollux Wrote:(08-02-2018, 08:41 PM)Zombie Wrote: -snip- The problem is none of those two affect server latency/ping, only FPS. Whether you have props, bots, and a partridge in a pear tree, it will not come close to the results that you will get with up to 75 people from around the world placing their own props each with their own client sides etc. RE: Community Map Vote - Pollux - 08-03-2018 (08-02-2018, 10:30 PM)Grape Wrote:(08-02-2018, 09:34 PM)Alphaverse Wrote:(08-02-2018, 09:03 PM)Zombie Wrote:Bots and Props(08-02-2018, 09:01 PM)Pollux Wrote:(08-02-2018, 08:41 PM)Zombie Wrote: -snip- We're talking about FPS though, not latency. Latency isn't going to change much map to map as it's not really anything to do with it, just some bad networking stuff. RE: Community Map Vote - Nevy - 08-03-2018 I think you're forgetting that we ran V33X for years and V4B1 is, more or less, the same map with (as far as I know) some minor optimization tweaks here that actually make it better performance wise. V4B1 itself ran for quite some time as well and I believe this was for more than a year. You can't necessarily call that a failure. This gamemode isn't a first-person shooter. It's a role-play gamemode that has elements to it that open the door to these differing types of RP however in no way should a map be decided to prioritize that element because it unfortunately is less of a priority. I'd understand complaining about FPS in Counter-Strike or Call of Duty but certainly not CityRP. I think you'll live. Reaching out to Soulripper/SA's to disregard public opinion is a desperate grasp for something to keep us tied to a map that is both out-dated and, in my opinion, completely unfit for this gamemode and its player population. Seems a bit like the request for Soulripper to override the Pines City vote |