V4B1 potential - Printable Version +- Fearless Forums (https://fearlessrp.net) +-- Forum: General Discussion (https://fearlessrp.net/forumdisplay.php?fid=10) +--- Forum: Discussions (https://fearlessrp.net/forumdisplay.php?fid=4) +---- Forum: Archive (https://fearlessrp.net/forumdisplay.php?fid=481) +---- Thread: V4B1 potential (/showthread.php?tid=88391) |
RE: V4B1 potential - equal - 07-26-2018 (07-26-2018, 04:39 PM)[FL] Despacito I Wrote:(07-26-2018, 03:57 PM)equal Wrote:(07-26-2018, 03:15 PM)[FL] Despacito I Wrote:(07-26-2018, 09:23 AM)equal Wrote: We need change, we need a new map. Yeah we used to just spawn with them equipped as far as I remember. Not AWP's and shit though. Cops had Mp5 and SRU had UMP and M4. RE: V4B1 potential - TheSiphon - 07-26-2018 Cops only had USPs and the sergeant had a MP5 before the locker system. SRU had UMPs if I remember correctly. Though returning to that kind of system would shift the balance way too much. RE: V4B1 potential - Baskingner - 07-26-2018 Ugh the ‘we need change’ story again? We just had change, v2D is up for barely a month? The only time i’d support a new map is if we implement a map rotation system. Pick 3 maps that switches every 2 or 3 weeks. The community will never agree on a single map, a rotation system can fix that. RE: V4B1 potential - Pollux - 07-26-2018 (07-26-2018, 03:43 PM)GHOSTK1LL3R Wrote:(07-26-2018, 03:36 PM)Archer Wrote: I'm sure there is a middle point between wanting to win and chasing the cops all the way back to Main Street and inside Nexus(also spawnkilling in the process), Ghostkiller Criminals are meant to keep a low-profile. Chasing government to their main headquaters and through mainstreet isn't keeping a low-profile. Suprised you lot have got away with it so far. RE: V4B1 potential - User 12049 - 07-26-2018 (07-26-2018, 05:05 PM)TheSiphon Wrote: Cops only had USPs and the sergeant had a MP5 before the locker system. SRU had UMPs if I remember correctly. I don't think it would at-all, government won raids before the update and they can do it again RE: V4B1 potential - god - 07-26-2018 (07-26-2018, 05:53 PM)Pollux Wrote:(07-26-2018, 03:43 PM)GHOSTK1LL3R Wrote:(07-26-2018, 03:36 PM)Archer Wrote: I'm sure there is a middle point between wanting to win and chasing the cops all the way back to Main Street and inside Nexus(also spawnkilling in the process), Ghostkiller Yes, we keep a low profile. However when cops shoot at us, our low profile is blown. Chasing government to their main headquarters is perfectly fine. I don't understand what you mean by how you are so surprised we have got away with this? And also what has this got to do with "V4B1 potential"?? (Not starting a flame war Pollux, simple, mature arguement!) RE: V4B1 potential - juicyorange - 07-26-2018 (07-26-2018, 02:29 PM)Awestruck Wrote: It's not exactly a case of being scared of change, it's a case of being annoyed by CONSTANT change. Changing map will not stop AggRP, which is the whole basis behind this sudden urge to get the map changed. What FL has is good right now. This is a temporary map, it was clearly a bad choice as individuals are having basewars with the government, and SOME of the staff are doing little or nothing to prevent it, the only way to stop this is to prevent basing in the slums. RE: V4B1 potential - User 12049 - 07-26-2018 (07-26-2018, 05:53 PM)Pollux Wrote:(07-26-2018, 03:43 PM)GHOSTK1LL3R Wrote:(07-26-2018, 03:36 PM)Archer Wrote: I'm sure there is a middle point between wanting to win and chasing the cops all the way back to Main Street and inside Nexus(also spawnkilling in the process), Ghostkiller Because its fine, if we can raid the nexus when there is a dictator we can kill of stragglers fleaing to the nexus. RE: V4B1 potential - King Kickass - 07-26-2018 Can we not just cycle through different maps once a week or something or is it too difficult in the technical side of things. RE: V4B1 potential - Pollux - 07-26-2018 (07-26-2018, 06:50 PM)GHOSTK1LL3R Wrote:(07-26-2018, 05:05 PM)TheSiphon Wrote: Cops only had USPs and the sergeant had a MP5 before the locker system. SRU had UMPs if I remember correctly. We're not returning to the old system as the current one is balanced. Cops shouldn't have a big risk as they also don't have a big reward. On the topic of V4B1 I think it will solve the two main issues with V2D, the constant fighting and the horrible passiveRP locations. The mainstreet on V4B1 is amazing and modern, it suits our needs quite well. |