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NEW MAP - Printable Version

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RE: NEW MAP - sebasti161 - 05-07-2018

v2d leading by almost 15% now ayy :D


RE: NEW MAP - JackZ - 05-07-2018

Tomo the campaigning is just fun, It's not actually that serious.


RE: NEW MAP - Tomo - 05-07-2018

(05-07-2018, 11:08 AM)JackZ Wrote: Tomo the campaigning is just fun, It's not actually that serious.

Ok the memes are bearable, but both sides shouldn't be pressuring people into voting with them, and without those people having explored the maps themselves either.


RE: NEW MAP - General Rickets - 05-07-2018

(05-07-2018, 11:14 AM)Tomo Wrote:
(05-07-2018, 11:08 AM)JackZ Wrote: Tomo the campaigning is just fun, It's not actually that serious.

Ok the memes are bearable, but both sides shouldn't be pressuring people into voting with them, and without those people having explored the maps themselves either.

You better vote V2D Tomo Angry


RE: NEW MAP - sebasti161 - 05-07-2018

if you dont vote for v2d i will be angry with you tomo


RE: NEW MAP - DVN - 05-07-2018

Selling my vote $50,000


RE: NEW MAP - Divey - 05-07-2018

I have edited to poll to make it no longer public as to who voted for what option. This is due to the amount of pressuring it has caused. I will be reiterating Tomo's point. Make sure you look at the maps yourself and form your own decision based on what you're looking for.


RE: NEW MAP - sebasti161 - 05-07-2018

(05-07-2018, 11:43 AM)Divey Wrote: I have edited to poll to make it no longer public as to who voted for what option. This is due to the amount of pressuring it has caused. I will be reiterating Tomo's point. Make sure you look at the maps yourself and form your own decision based on what you're looking for.

ill give you 50k if you change it back


RE: NEW MAP - Foxirius2205 - 05-07-2018

To vote for a new map, the  problems with the current map  need to be acknowledged. And from what i see the main problems are the optimisation and how big the map is. 

There are currently to much buildings to be filled in, even on a full server, mainly because players buy 1 property and several use it. Have you ever seen the Syndicate Tower and Minesota Building being used at the same time, 2 really big buildings, but rarely used. Most of the used buildings are around the Nexus and Shopping street, and need a lot of  props and in most cases 40 props are used. Although it may be a good dupe, 40 props here, 40 there, and 40 just in the same area, make that area  even more lagier, and how the city is made, most of the cars and people are around the nexus, which makes that area very laggy. And this is one of the reason why I think the performance can get really shit. It doesn't help how the map is structured, 3 layers on top of each other, that is why i think the e Nexus area is so laggy. 

If we were to be on Pines, it looks beautiful, but how it is made is, most of the buildings are huge and empty, which will mean that a lot of props will be used, and this could make the server laggy. It doesn't help the fact that there are more buildings than V5P or v2d, which means, as seen in V5P, most of them are going to be empty, and because of how it's built, the player base won't be concentrated, which if you have an RP, could make your place not visited for hours to come.
As from what I've seen v2d is enjoyable with 30 players, it doesn't feel empty, but pines will feel very empty with that amount. And one thing to be considered is the fact that on average the server gets around 22 players. https://www.gametracker.com/server_info/149.202.65.127:27015/

Pines is a better looking version of VP5. However it is for a server that on average gets 60 players, as well as it is on an other game that is optimised. 
In the end each of these map has endless roleplay opportunities, however what most of them don't have is good framerate.


RE: NEW MAP - User 12049 - 05-07-2018

(05-07-2018, 11:56 AM)[FL] Depression Wrote: To vote for a new map, the  problems with the current map  need to be acknowledged. And from what i see the main problems are the optimisation and how big the map is. 

There are currently to much buildings to be filled in, even on a full server, mainly because players buy 1 property and several use it. Have you ever seen the Syndicate Tower and Minesota Building being used at the same time, 2 really big buildings, but rarely used. Most of the used buildings are around the Nexus and Shopping street, and need a lot of  props and in most cases 40 props are used. Although it may be a good dupe, 40 props here, 40 there, and 40 just in the same area, make that area  even more lagier, and how the city is made, most of the cars and people are around the nexus, which makes that area very laggy. And this is one of the reason why I think the performance can get really shit. It doesn't help how the map is structured, 3 layers on top of each other, that is why i think the e Nexus area is so laggy. 

If we were to be on Pines, it looks beautiful, but how it is made is, most of the buildings are huge and empty, which will mean that a lot of props will be used, and this could make the server laggy. It doesn't help the fact that there are more buildings than V5P or v2d, which means, as seen in V5P, most of them are going to be empty, and because of how it's built, the player base won't be concentrated, which if you have an RP, could make your place not visited for hours to come.
As from what I've seen v2d is enjoyable with 30 players, it doesn't feel empty, but pines will feel very empty with that amount. And one thing to be considered is the fact that on average the server gets around 22 players. https://www.gametracker.com/server_info/149.202.65.127:27015/

Pines is a better looking version of VP5. However it is for a server that on average gets 60 players, as well as it is on an other game that is optimised. 
In the end each of these map has endless roleplay opportunities, however what most of them don't have is good framerate.

You have it spot on with the props. This is what i've been explaining to other people.

We need a smiple map which is easy to alter. Thats what v2d offers not Pines.