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RE: Map Discussion - King Kickass - 05-21-2017

100 slots is dumb when be barely reach 75 don't you think if we had more then 75 players trying to join the server that they'd go on littletown or something?


RE: Map Discussion - TheSiphon - 05-21-2017

(05-21-2017, 01:02 AM)Grunt Wrote:
(05-20-2017, 12:26 PM)connbob Wrote: Gamemode isn't stable enough for 100 slots

Why not?

Because there is already a lot of lag on v4b1 with 50-75 players. Going to 100 would make it even worse.


RE: Map Discussion - Archer - 05-21-2017

(05-21-2017, 05:13 AM)TheSiphon Wrote:
(05-21-2017, 01:02 AM)Grunt Wrote:
(05-20-2017, 12:26 PM)connbob Wrote: Gamemode isn't stable enough for 100 slots

Why not?

Because there is already a lot of lag on v4b1 with 50-75 players. Going to 100 would make it even worse.

Who said we have to use v4b1?


RE: Map Discussion - Conn - 05-21-2017

(05-21-2017, 06:31 AM)Sharpshooter Wrote:
(05-21-2017, 05:13 AM)TheSiphon Wrote:
(05-21-2017, 01:02 AM)Grunt Wrote:
(05-20-2017, 12:26 PM)connbob Wrote: Gamemode isn't stable enough for 100 slots

Why not?

Because there is already a lot of lag on v4b1 with 50-75 players. Going to 100 would make it even worse.

Who said we have to use v4b1?
Multiple Devs have said that there is unbearable lag when we go over 80 or so slots


RE: Map Discussion - Panda - 05-21-2017

I like Falc's idea, 85-100 slots, only one map on chaos city, that will do well.


RE: Map Discussion - Grunt - 05-21-2017

(05-21-2017, 07:34 AM)connbob Wrote: Multiple Devs have said that there is unbearable lag when we go over 80 or so slots

Whats the reason behind it though lol


RE: Map Discussion - Prompt - 05-21-2017

(05-21-2017, 09:32 PM)Grunt Wrote:
(05-21-2017, 07:34 AM)connbob Wrote: Multiple Devs have said that there is unbearable lag when we go over 80 or so slots

Whats the reason behind it though lol

Game mode becomes unstable when managing the amount of players

I know I'm not a Dev here, but large community with a complex game mode means more tasks for the server to do, making more unstable in GM

Off this, any idea how huge the city rp gm is?


RE: Map Discussion - Bobby - 05-27-2017

On further inspection of V5P and Chaos City, I think that it should be one of the two. I do prefer Chaos City as I believe there could be a potential for incredibly diverse roleplay around the map. I don't really see why we shouldn't branch out to other maps to make the server more attractive and interesting to play on.


RE: Map Discussion - Broccoli - 05-27-2017

(05-21-2017, 07:34 AM)connbob Wrote:
(05-21-2017, 06:31 AM)Sharpshooter Wrote:
(05-21-2017, 05:13 AM)TheSiphon Wrote:
(05-21-2017, 01:02 AM)Grunt Wrote:
(05-20-2017, 12:26 PM)connbob Wrote: Gamemode isn't stable enough for 100 slots

Why not?

Because there is already a lot of lag on v4b1 with 50-75 players. Going to 100 would make it even worse.

Who said we have to use v4b1?
Multiple Devs have said that there is unbearable lag when we go over 80 or so slots

Somewhat dev here, can confirm, gamemode is very big and laggy.


RE: Map Discussion - Eclipze - 05-27-2017

If we are going to change map again please do not make it Chaos City. Its a very badly made map and its hard to navigate on, its way to big for players to interact on. The choice I would prefer is V5P.