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Baseball bats damage - Printable Version +- Fearless Forums (https://fearlessrp.net) +-- Forum: CityRP - Events Server (https://fearlessrp.net/forumdisplay.php?fid=489) +--- Forum: Suggestions (https://fearlessrp.net/forumdisplay.php?fid=7) +---- Forum: Finished (https://fearlessrp.net/forumdisplay.php?fid=26) +---- Thread: Baseball bats damage (/showthread.php?tid=61445) |
Baseball bats damage - Audien - 06-18-2015 Title of Suggestion: Change the Damage done With Baseball bats Description: i want the baseball-bats to be nerfed Why: Why? Let me see well when i first logged in there were about 8 people rdm'ing each other and in about 4 or 5 hits and you die even with kevlar i was taking a considerable amount of damage oh and when you hit a car omg it took me about 3 or 4 hits to damage a car completely and make people go flying out the windscreen i just think that the baseball bats be nerfed to at least not damage a car that quickly. RE: WHAT THE HELL ARE YOUS DOING - Safira - 06-18-2015 Make a proper title and then we might consider your suggestion. RE: Baseball bats damage - Wood - 06-18-2015 It should currently only do 15 damage per hit? RE: Baseball bats damage - Faustie - 06-18-2015 Why should kevlar protect you from a baseball bat? Kevlar doesn't work particularly well on blunt force trauma. RE: Baseball bats damage - Audien - 06-19-2015 In Game it reduces 50% damage to all weapons regardless (thats what it says in the corner when you have kevlar on) if not then this thread was pointless regarding that part RE: Baseball bats damage - wrabbie - 06-19-2015 I've always thought the melee weapons sucked, this is the time for them to shine RE: Baseball bats damage - DVN - 06-19-2015 (06-19-2015, 10:39 AM)WhiteWolf Wrote: In Game it reduces 50% damage to all weapons regardless (thats what it says in the corner when you have kevlar on) if not then this thread was pointless regarding that part You do realise that is in regards to firearms. People don't wear kevlar to stop blunt hits and impacts, it's more for stopping bullets from penetrating. RE: Baseball bats damage - SixPackSoCali - 06-19-2015 (06-19-2015, 12:21 PM)DVN Wrote:(06-19-2015, 10:39 AM)WhiteWolf Wrote: In Game it reduces 50% damage to all weapons regardless (thats what it says in the corner when you have kevlar on) if not then this thread was pointless regarding that part But a Kevlar vest would would protect against a baseball hit. RE: Baseball bats damage - DVN - 06-19-2015 (06-19-2015, 12:47 PM)SixPackSoCali Wrote:(06-19-2015, 12:21 PM)DVN Wrote:(06-19-2015, 10:39 AM)WhiteWolf Wrote: In Game it reduces 50% damage to all weapons regardless (thats what it says in the corner when you have kevlar on) if not then this thread was pointless regarding that part Yes, of course it would reduce the pain or damage. But that's not really what Kevlar was designed for. If you we're arguing about stab-proof ability I would agree but as said above it won't protect from severe 'Blunt Force Trama' which is generally being hit extremely hard over and over again. RE: Baseball bats damage - Jono - 06-19-2015 To be honest, I would rather see the damage of the the baseball bat increased. Melee weapons have no purpose in pvp, especially when fared against heavier weaponry. I'd rather it be a 2 or 3 swing kill, with perhaps a .6 second wait between swings, giving people a chance to react. That, or maybe a 50% chance of ' knocking them out' giving a similar effect to that of tazers. |