Discuss CityRP Update "Red Alert" - Printable Version +- Fearless Forums (https://fearlessrp.net) +-- Forum: General Discussion (https://fearlessrp.net/forumdisplay.php?fid=10) +--- Forum: Discussions (https://fearlessrp.net/forumdisplay.php?fid=4) +---- Forum: Archive (https://fearlessrp.net/forumdisplay.php?fid=481) +---- Thread: Discuss CityRP Update "Red Alert" (/showthread.php?tid=58127) |
Discuss CityRP Update "Red Alert" - Pinky - 02-25-2015 Alright this thread is for discussing about the new update. Feel free to say what you mean about the new update. -Pinky RE: Discuss CityRP Update "Red Alert" - SoulRipper - 02-25-2015 Red Alert 2 is a cool game RE: Discuss CityRP Update "Red Alert" - Floodify - 02-25-2015 Rushed.. That's what I have to say. RE: Discuss CityRP Update "Red Alert" - Jan - 02-26-2015 Not sure why the announcement thread has been closed, I mean people kept the discussion polite and respectful. RE: Discuss CityRP Update "Red Alert" - Rain - 02-26-2015 Honestly I am just glad that we are getting much more updates now compared to a few months / a year ago RE: Discuss CityRP Update "Red Alert" - TheImpossibleTruster5 - 02-26-2015 Why is the Update being delayed so much? RE: Discuss CityRP Update "Red Alert" - Floodify - 02-26-2015 Bcuz ddos RE: Discuss CityRP Update "Red Alert" - Coded Brain - 02-26-2015 (02-25-2015, 11:58 PM)SoulRipper Wrote: Red Alert 2 is a cool game It is RE: Discuss CityRP Update "Red Alert" - SourLemon - 02-26-2015 Lights could use some work. Not sure if i like the hats idea, seems a little derpy for any type of RP gamemode, seems like for of a thing for TTT or Deathrun. Most of the other updates look amazing, so looking forward to them whenever they may come out. RE: Discuss CityRP Update "Red Alert" - Enzyme - 02-26-2015 The new lights work quite well, considering that it's still in work. Great job Mavis. Glad to have the lights in. Wishes/possible tweaks or additions: - Front lights (and possibly the rear lights) flashing with the sirens. - Having the sirens (lights and audio) on toggle. - Having a mode where only the siren-lights are flashing without having the audio playing. - Making it so that if a player speaks (holds x) in a police-car, then they can enable a "megaphone" so they can yell further. (Good for telling people to pull over without having to type, and to ie negotiate with hostage-negotiators from a safe distance) - Changing the speed/intensity of the sirensĀ - Vehicle mod screen (context menu) where you can choose between the discrete single light or a full light-bar (Ie for SRU Raptors and Vans) I'd love if we got new police-car models though, as the current ones we have are of very low quality (Both graphically and driving-model wise (Just try to do a J-turn with it)) |