Car Headlights - Printable Version +- Fearless Forums (https://fearlessrp.net) +-- Forum: CityRP Server (https://fearlessrp.net/forumdisplay.php?fid=6) +--- Forum: Suggestions (https://fearlessrp.net/forumdisplay.php?fid=7) +---- Forum: Finished (https://fearlessrp.net/forumdisplay.php?fid=26) +---- Thread: Car Headlights (/showthread.php?tid=18302) |
Car Headlights - Bomsusik - 09-04-2012 Title of Suggestion: Car Headlights Description: Turning on headlights while driving Why: Turning on headlights is an important feature in dark places (e.g. the tunnels) to prevent CDM. And also it will add some realism. How I think it should work: New perm law that includes the feature: Headlights should be lit at night (v33x Only) and tunnels Effects: +5-10% gas consumption while active Lights the road infront of your car while active RE: Car Headlights - TJ3003 - 09-04-2012 I belive there should not been such a large fuel usage about 5% or not at all in normal cars headlights dont use much unless the car's engine is off, and to have it able to be turned on and off via F (Normal flashlight button) and to add this in 13 not the current gamode due to possible lag +support RE: Car Headlights - Generation - 09-04-2012 -Support It would create more lags on the servers. And someone even proposed if i remember to add lights on the tunnels (not on the cars). RE: Car Headlights - Adman - 09-04-2012 I doubt much lag would be created, but this would probably be more easily implementable in GMod 13. +Support RE: Car Headlights - Toxic - 09-04-2012 (09-04-2012, 03:23 PM)Bomsusik Wrote: Effect: 1. Safer to drive with lights on, it is encouraged even in daylight. 2. Lights are powered by the battery, which is always powered by the engine, so why increase the consumption? RE: Car Headlights - Narc - 09-04-2012 -support Would lag a lot for some people. RE: Car Headlights - Bomsusik - 09-04-2012 (09-04-2012, 04:51 PM)Toxic Wrote:Well, there's always have to be a penalty.(09-04-2012, 03:23 PM)Bomsusik Wrote: Effect: And some cars IRL use gas, not the battery. But if the admins don't mind , they can do that: add a "battery bar" for vehicles, that will consume fuel to refill. And yeah, that would be laggy. But soon garry's mod will be upgraded, so I think it will not be a problem RE: Car Headlights - Geminii - 09-04-2012 +Support, I hate getting CDM'd when I'm walking through that dang tunnel to get to the city as a Rebel. -,- RE: Car Headlights - HellShell - 09-04-2012 Or you could just put lamps in the tunell and light it up, i've seen it in many RP servers and it actually works. RE: Car Headlights - Catkillerfive - 09-04-2012 + Support, lag or not I want this. |