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Developers getting payed - Printable Version +- Fearless Forums (https://fearlessrp.net) +-- Forum: General Discussion (https://fearlessrp.net/forumdisplay.php?fid=10) +--- Forum: Discussions (https://fearlessrp.net/forumdisplay.php?fid=4) +---- Forum: Archive (https://fearlessrp.net/forumdisplay.php?fid=481) +---- Thread: Developers getting payed (/showthread.php?tid=94806) |
RE: Developers getting payed - Fultz - 12-20-2019 (12-20-2019, 12:58 PM)Pollux Wrote:(12-19-2019, 02:56 PM)Fultz Wrote:(12-19-2019, 02:13 PM)Midget Wrote:(12-19-2019, 02:02 PM)Pollux Wrote: The reason people are suggesting this now is because a good way to raise pop is regular updates and a good way to get regular updates is to help tackle developer motivation. Yes that is what I said and what is the current problem RE: Developers getting payed - Pollux - 12-20-2019 (12-20-2019, 02:18 PM)Fultz Wrote:(12-20-2019, 12:58 PM)Pollux Wrote:(12-19-2019, 02:56 PM)Fultz Wrote:(12-19-2019, 02:13 PM)Midget Wrote:(12-19-2019, 02:02 PM)Pollux Wrote: The reason people are suggesting this now is because a good way to raise pop is regular updates and a good way to get regular updates is to help tackle developer motivation. Oh I completely misread it, that's my bad. I don't see why focusing on retention with updates is a bad idea though? RE: Developers getting payed - Fultz - 12-20-2019 (12-20-2019, 02:47 PM)Pollux Wrote:(12-20-2019, 02:18 PM)Fultz Wrote:(12-20-2019, 12:58 PM)Pollux Wrote:(12-19-2019, 02:56 PM)Fultz Wrote:(12-19-2019, 02:13 PM)Midget Wrote: I dispute this and claim that updates is not a sufficient way of bringing new players to the server. However I do believe they can maintain the current players interest. The reason it's a bad idea is because you will never appease the people you are trying to keep. They are bored of what FL is and whenever you add something new they will use it a large amount then be bored again. This will forever repeat. Instead you should be focusing on gaining and keeping new players who can enjoy what the server is in being a unique roleplay experience. A larger player count is what the longer serving people need because for aggressive people it's new people to feud with and for passive people it's new people to enjoy roleplay with. Addition is what made fearless prosper in the past and what we should be focusing on to make it better now. What I said above is the reason and as you can see, no one has learned this yet and is why we are in the current dilemma we are in. RE: Developers getting payed - Ranger - 12-27-2019 Closed on request. |