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content size & community input - Printable Version +- Fearless Forums (https://fearlessrp.net) +-- Forum: General Discussion (https://fearlessrp.net/forumdisplay.php?fid=10) +--- Forum: Discussions (https://fearlessrp.net/forumdisplay.php?fid=4) +---- Forum: Archive (https://fearlessrp.net/forumdisplay.php?fid=481) +---- Thread: content size & community input (/showthread.php?tid=69183) |
RE: content size & community input - User 12049 - 03-03-2016 (03-03-2016, 05:17 PM)DarkN00b Wrote: Best thing is to wait for SoulRipper or someone to answer. It's seriously hard and annoying to answer every reply here. I don't even have the energy and mood to do this. So here's my last reply. If you're working on implemented a system to all players models. Why are we not informed or referenced a suggestion that shows what you're working on? Why are you trying to do comlpex stuff when we, the community is only looking for you to add models in? RE: content size & community input - goigle! - 03-03-2016 (03-03-2016, 05:28 PM)Wobbuffet Wrote: This is turning into a falme war thread. the contributor program was open, no one (to my knowledge) is in it http://www.fearlessrp.net/showthread.php?tid=68037 iirc I was the only programmer in the contributor program (03-03-2016, 05:29 PM)DarkN00b Wrote: Atleast in my view I sometimes feel like an engineer without tools. precisely why i quit (03-03-2016, 06:42 PM)Zyphix Wrote: From a personal perspective, I find development in GMod slightly harder because the ways you have to debug is outright terrible. Something like an IDE could be great, but no no, Autorefresh will save Lua, said Garry. Lua is a tad harder to debug, yes, however I find it is rather easy to throw things together quickly. There also tools for developing in Garry's Mod that have a lot of IDE like features (I think it's called gCode or LuaPad). Autorefresh is actually an amazing feature. RE: content size & community input - User 12049 - 03-03-2016 For everyone here, the reason that we're having to make a fuss about this is the simple facts. What simples facts am I referring to. This: BEFORE( 2 WEEKS AGO) [Image: 89179a59e4.png] Please take note of the average(past month): Which is at 28. This is from today: TODAY [Image: 71a553e21f.png] It is now 23 from the past month That is a drop of 5 average players and a huge drop from the highest perctial from this month from last month. The scary fact from all of this, was the data I am comparing from is only 2 weeks old. In 2 weeks, FL has lost on average 5 players. And the issue is, I see no reason for this not to keep dropping .With the reduction of updates. Us players who are loyal to FL will leave. There is nothing to keep us interested. I understand you're lying regarding saying it's 'not technically possible' to silence the suggestion so it's not implemented as it will stop new players joining. But if this is your approach expect to lose many loyal players. What will happen if you follow this path: Spoiler :
Facts are fact, shit needs to change and if not; people will leave. RE: content size & community input - Zyphix - 03-03-2016 (03-03-2016, 06:58 PM)goigle! Wrote:(03-03-2016, 05:28 PM)Wobbuffet Wrote: This is turning into a falme war thread. I work in Visual Studio 2015, so that's why I can compare the debugging between the two, because it is very easy to test things in VS2015. Autorefresh does help a lot, but I would mostly prefer an IDE of course. Something like a SDK for Garry's Mod could be pretty cool but I bet it will never happend though. RE: content size & community input - Conn - 03-03-2016 I've lost interest in FL due to the fact that there's nothing special to be excited for. The guns are shit because of content size, the replay ability is also shit. Its pointless. RE: content size & community input - DVN - 03-04-2016 (03-03-2016, 04:04 PM)DarkN00b Wrote:(03-03-2016, 03:47 PM)DVN Wrote:(03-03-2016, 03:32 PM)DarkN00b Wrote: I never really cared about content size. But to answer your question on that vote thing. All developers including owner agreed that the suggestion Ghostkiller made has too many flaws and will not be compactible with upcoming change in content WHICH is why updates won't come for a while as we have to be careful with this one. Thanks for answering my question mate, as said before it wasn't a bash or anything and I totally understand that you and Avgar are busy. At this point I feel it's pointless even talking about it, we're just patiently waiting and honestly wishing we could get something new. I hope you guys can release something soon, and I would say 'no rush' but please rush lmao RE: content size & community input - Haarek - 03-05-2016 I don't think FL should use content already on the workshop. I don't think it looks good when downloading because it just says "Downloading from the workshop SWEP fists" Etc. I don't think it looks good, it looks like everything got made by just pushing a few subscribe buttons and downloading many addons and putting them in the server. Which it wasn't. I also think the server doesn't need as much content. But it would be better with upgrading on the current features it has. Why not work on balancing the current guns out a little or making the nexus secretaries overview of commands easier? The updated fishing system is a good example of what I am talking about, it didn't require any more content to be added but it made fishing more enjoyable. RE: content size & community input - goigle! - 03-05-2016 yea just steal credit, fuck content creators amerite RE: content size & community input - Marty - 03-05-2016 Given I have GMOD on my SSD and it only has about a gig left I am a bit of a sucker for content size. Given my addons folder alone is around 40GB HOWEVER Most of the suggestions I tend to try them myself in a single player game so I have a lot of unnecessary content. I think that even a new car or a new job or something like that would make people interested as I know people are getting bored, I'll be honest I see it everyday that some on my friends list are heading to LL over FL....the difference between the two ? > CONTENT. Let's get this shit going. |