Cash Registers
#11
This looks really cool!
#12
This looks really nice, a very positive feature.

Nice work!
#13
Very cool. Are there any features to complement criminal RP planned in future with this specific update?

Not sure exactly how it would work but the ability for criminals to either picklock the register to take a random amount of cash if the assistant is held at gunpoint. This then releases a bag/amount of cash that is removed from the owner's wallet and is only able to be properly picked up after 2 minutes?

All in all, great update!
The following 1 user Likes DVN's post:
  • Ranger
#14
Kingstone is the Best! Kingstone Number One! (Clap Clap)!! Another great update by the KING...STONE!!!
Have a Nice Day!  Wink
#15
Fantastic job as always, keep it up, Kingstone!
 
[Image: jUcv1hb.png]
 
#16
This is pretty useful and help with Roleplay!
#17
epic!
[Image: 0SSh1TN.png]
#18
(06-14-2021, 12:38 PM)DVN Wrote: Very cool. Are there any features to complement criminal RP planned in future with this specific update?

Not sure exactly how it would work but the ability for criminals to either picklock the register to take a random amount of cash if the assistant is held at gunpoint. This then releases a bag/amount of cash that is removed from the owner's wallet and is only able to be properly picked up after 2 minutes?

All in all, great update!

More chance of Scotland winning the euros than this
IF YOUR READING THIS YOUR MOMMA A COUGAR
The following 1 user Likes Cox's post:
  • god
#19
(06-14-2021, 12:38 PM)DVN Wrote: Very cool. Are there any features to complement criminal RP planned in future with this specific update?

Not sure exactly how it would work but the ability for criminals to either picklock the register to take a random amount of cash if the assistant is held at gunpoint. This then releases a bag/amount of cash that is removed from the owner's wallet and is only able to be properly picked up after 2 minutes?

All in all, great update!

There isn't any plan to incorporate any aggRP stuff into this passive update as it wasn't the intention with this. Mixing passive and aggressive is always difficult as you usually always end up annoying one side of that.
Pollux
Fearless Management
bork
__________________________________________________________________
#20
People are using this update to create literal vending machines where they AFK in a box with the cash register just outside, can we have a rule against this? It throws passive RP shops out of the window.


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