Cash Registers
#21
(06-15-2021, 06:29 PM)Pollux Wrote:
(06-14-2021, 12:38 PM)DVN Wrote: Very cool. Are there any features to complement criminal RP planned in future with this specific update?

Not sure exactly how it would work but the ability for criminals to either picklock the register to take a random amount of cash if the assistant is held at gunpoint. This then releases a bag/amount of cash that is removed from the owner's wallet and is only able to be properly picked up after 2 minutes?

All in all, great update!

There isn't any plan to incorporate any aggRP stuff into this passive update as it wasn't the intention with this. Mixing passive and aggressive is always difficult as you usually always end up annoying one side of that.

isn’t there a rule about robbing shops on main street so this would make perfect sense and balance both sides ?
The following 1 user Likes god's post:
  • ART
#22
/advert come backstreet and use my cash machine to buy health kits
#23
* Jordy picks up cash register off desk and walks out the shop

Kinds Regards
Jordy
Community Member
#24
(06-16-2021, 08:32 AM)Obsidial Wrote: People are using this update to create literal vending machines where they AFK in a box with the cash register just outside, can we have a rule against this? It throws passive RP shops out of the window.

You can't use it while AFK, bypassing the timer is already against the rules.
Pollux
Fearless Management
bork
__________________________________________________________________
#25
I don't see the point, just removes player interaction
[Image: fc5d486605e9927d1db6571ea04f89bf.png]
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  • Indie


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