Sensor tool
#11
(08-14-2019, 04:58 PM)Alphaverse Wrote: +Support

As long as the possibility to crack it or something would stay. So the sensor won't prevent people from getting inside a base

A keypad should still be required near the door, this is more of an extra thing to make it automated.
Pollux
Fearless Management
bork
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#12
+Support
[Image: alfred.png]
#13
+ support

also would be cool if it could sense money or other items, could be great for a player made vending machine or slots.
[Image: get.php?s=STEAM_0:0:81986316&b=12]
#14
+support as long as there's a workaround for raiders
[Image: f2kzlKW.png]
#15
(08-14-2019, 09:13 PM)Divey Wrote: +support as long as there's a workaround for raiders

I'm thinking people should be able to destroy the sensor and a keypad also needs to be required as this shouldn't be a replacement for one, more of an addition.
Pollux
Fearless Management
bork
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#16
+support
[Image: WbmV7IO.mp4]
#17
Approved.
#18
Finished


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