Milestones for reaching hours ingame
#21
(07-09-2018, 05:58 AM)Spartan_KCT Wrote:
(07-09-2018, 03:08 AM)Pollux Wrote: Alright this is pretty much Approved, does anyone have any ideas what the milestones should be though?

Maybe small amounts of money that can reach up to 100k? Random items from weapons to black market items? Small prop increases, for instance a propraise of 5 when you reach 100 or 200 hours. A special vehicle for 1k, 2k and 3k hours?
These are a couple ideas I had but I don't know whether that's the stuff you're looking for.

The special vehicle could be an exclusive hour only vehicle to make it more appealing.

Could also be an outfit for 1k+

+Support
The following 1 user Likes Grunt's post:
  • Spartan_KCT
#22
10 Hours - 5k
25 Hours - 15k, Health Kits
50 Hours - 20k, Health Kits, Food,
125 Hours - 35k, SMG Shipment , Shipment of ammo
300 Hours - 65k, Health kits, Toolboxes, Food, Rifle Shipment
500 Hours - 85k, Toolboxes, Health Kits, Food, Steroids, Single AWP (maybe?)
750 Hours - Customisable specific hour clothing, 50k, health kits, food
1000 Hours - Millennial vehicle, Shotgun shipment, Ammo Shipment, 25k

Either way +support

My list is probably mad shite so pick it apart and potentially we could have an official thread if this is approved where it is discussed/ agreed upon what would be viable for milestone unlocks.
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The following 2 users Like Huskii's post:
  • Spartan_KCT, Blurr
#23
(07-09-2018, 10:29 AM)Huskii Wrote: 10 Hours - 5k
25 Hours - 15k, Health Kits
50 Hours - 20k, Health Kits, Food,
125 Hours - 35k, SMG Shipment , Shipment of ammo
300 Hours - 65k, Health kits, Toolboxes, Food, Rifle Shipment
500 Hours - 85k, Toolboxes, Health Kits, Food, Steroids, Single AWP (maybe?)
750 Hours - Customisable specific hour clothing, 50k, health kits, food
1000 Hours - Millennial vehicle, Shotgun shipment, Ammo Shipment, 25k

Either way +support

My list is probably mad shite so pick it apart and potentially we could have an official thread if this is approved where it is discussed/ agreed upon what would be viable for milestone unlocks.

I think that's super low, should offer more stuff. I'll give input of what I think
#24
Now, I've given some consideration to this and some milestones should be more than monetary value, I think adding RPP rewards as hour rewards also will give those who are not as good as roleplay a possibility to get these rewards (keep in mind, the average hours on FL is prop 300-400 hours, people are not all going to be unlocking the gas mask or masked suit easily as it'll take you to play 3 months 24/7 to get hours like this and there is only 22 people who actually have over 3000 hours on the server [server been out for 8 years] ( I don't even have 3000 hours on gmod lol)

Look at this way also, I've been playing FL for 6 years now, I've only got 1.5k hours? I would now after playing FL for 6 years be able to use the gas mask if I hadn't of got RPP's.


10 - 30k, 10 big pockets
25 - 20k, 5 Chinese,         
50 - 20k, 20 medkits, 10 rifle ammo 
75 - 20k, 1 awp, 1 aug, 1 galil, 1 ak, 1 m4, 1 m3
100 -  100k, Smart car, 2 toolkits, 2 fuel cans
150 -  50k
200 -  100k
300 -  100k, 30 big pockets
500 -  200k , 5 stolen police uniforms
700 -  200k
1000 - 500k - Can use gopnik suit & SWAT van
1500 -  Able to use gas mask  + 200k
2000 -  $500k - Able to use masked suit
3000 -  Able to use Tommy Gun + 500k
4000 -  What-ever 30RPP point suit will be + $1 million
5000 - $1.5 million
6000 - A dinosaur. I've got no idea, good luck getting 6000 hours.
The following 6 users Like User 12049's post:
  • Spartan_KCT, Grunt, Huskii, Alphaverse, Yonno, Jonas
#25
Maybe let the staff team think about the rewards for reaching different amount of hours.
overall why not? BUT.
In my opinion they should implement something like this:
either you have amount of hours or RPP to use the different items.
for example, someone that has 1RPP will count same as someone having 100 hours.
and not get stacked. like if someone has 1RPP and 100 hours then he can use something that will be 2RPP.
if someone has 200 hours he will be equal to someone having 2RPP.
300 - 3RPP.
400 - 4PP. and so on and so on.
every 100 hours you'll get like a RPP but not an actual RPP, I hope you understand what I mean.

+Support.
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#26
(07-09-2018, 11:38 AM)GHOSTK1LL3R Wrote: Now, I've given some consideration to this and some milestones should be more than monetary value, I think adding RPP rewards as hour rewards also will give those who are not as good as roleplay a possibility to get these rewards (keep in mind, the average hours on FL is prop 300-400 hours, people are not all going to be unlocking the gas mask or masked suit easily as it'll take you to play 3 months 24/7 to get hours like this and there is only 22 people who actually have over 3000 hours on the server [server been out for 8 years] ( I don't even have 3000 hours on gmod lol)

Look at this way also, I've been playing FL for 6 years now, I've only got 1.5k hours? I would now after playing FL for 6 years be able to use the gas mask if I hadn't of got RPP's.


10 - 30k, 10 big pockets
25 - 20k, 5 Chinese,         
50 - 20k, 20 medkits, 10 rifle ammo 
75 - 20k, 1 awp, 1 aug, 1 galil, 1 ak, 1 m4, 1 m3
100 -  100k, Smart car, 2 toolkits, 2 fuel cans
150 -  50k
200 -  100k
300 -  100k, 30 big pockets
500 -  200k , 5 stolen police uniforms
700 -  200k
1000 - 500k - Can use gopnik suit & SWAT van
1500 -  Able to use gas mask  + 200k
2000 -  $500k - Able to use masked suit
3000 -  Able to use Tommy Gun + 500k
4000 -  What-ever 30RPP point suit will be + $1 million
5000 - $1.5 million
6000 - A dinosaur. I've got no idea, good luck getting 6000 hours.

Tbh, these rewards seem fair enough, I think it’s fair that you’d get a couple hundred thousand, considering how much you’ve played. Definetly adds encouragement for people to play on the server at almost all hours of the day.

I, with like 3800 hours would’ve loved these rewards through my playtime, that would definetly keep me going more, and perhaps that could’ve added around 200 hours of playtime just from me wanting to get on due to rewards. 

This seems like a good idea, looking forward to my dinosaur at 6000 hours
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The following 1 user Likes Jonas's post:
  • Pollux
#27
Suggestion Approved

Good luck getting your dinosaurs!
Pollux
Fearless Management
bork
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#28
Title of Suggestion: Hour Rewards

Description
Rewards for people that reached a certain amount of hours.

Why?
Currently there are only RPP rewards.


Some people don't get RPP's because they don't make an outstanding roleplay or they just don't get noticed by a staff member. Hour rewards will make the server more active if those people want to strive to their rewards. For example: gas mask at 1K/1.5K/2K+ hours.
The following 7 users Like horror's post:
  • Julern, Lewwings, Marve Fleksnes, RoCKy, Slaint, User 10588, Alertecobra27
#29
+Support

Cool idea!
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The following 1 user Likes Marve Fleksnes's post:
  • Julern
#30
(04-09-2019, 06:18 AM)Marve Fleksnes Wrote: +Support

Cool idea!

Thanks for your opinion!


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